I recently picked up Torchbearer, and while I love the theme and how it handles gear and stuff (gives me Darksouls vibes*) I just can't seem to grok the Mousguard mechanics. The interplay of Persona, Wises, Nature and the other stats (you can use half your stat unless you have a skill in it, but you can tag your Nature or use your Wise...). I'm still working at it, because damned if I'll let a gaming system defeat me. I'll surely curse my own stupidity when it finally clicks.
That said, I can't help but think to my current favorite system (Powered by the Apocalypse); how feasible/difficult would it be to make a Torchbearer hack? I can see keeping the Conditions-as-HP, the limited carrying capacity and the scene/action-based time-keeping. Would that even work? Would the freeform nature of *World be able to replicate the very strict game of attrition, opportunity cost and risk-reward?
(*if I ever get to run a Torchbearer game, it would probably be set in the Darksouls universe)