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What would you guys consider to be an iconic action/skill of a Scientific or Academic archetype in SciFi? I already have 'Study', 'Medicine' and 'Chemistry'. I'm trying to avoid overly engineering-related skills or programming-related (since those are in other careers). So what other scientific disciplines would be ripe for a sci-fi setting? What scientific skills would be of use to a Commercial character, or a Military character, or a Personality?
More important question, to do with game play. It is implied in the LEVEL UP section that characters can gain milestones in careers other than their starting careers. Am I reading that right?Have you playtested this? It's hard to tell from just reading it if something's going to work or not, but that seems like a really, really smart advancement system. Another question: do the players have to state their intention of achieving a milestone, or can it be retrospectively applied? Could a player say during the end session, "Hey look, my character met this milestone from X career. Can I get XP for that?" Would that work?