I'm running an upcoming game of tremulus. I've run it once before, but have very little experience with the system. I like the game, but find the rules to be extremely vague in some areas. I want to discuss the differences between the HAIKU system and AW/DW. Before we start, my objective at the end of this is to find the differences that are essential to playing (mechanics) but that are not easily seen by reading the book in brief. See, I've come across some stuff in the book that is vague, and then naturally draw upon AW as a means to decode, but I'm afraid that what i'll end up doing is play the game in a way that is otherwise not intended by the author and I want to try this thing without adding in anything foreign to it.
So there you are. how are these games different? (beyond theme).