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As far as boring stuff… we try to share the burden of boring stuff in our group, like I don't track their xp for example, I have them do it, and the same goes for scheduling games, we take turns.
Right #2 - Playing arc (intended as the complete expected duration of an rpg game, it maybe a campagin, a one-shot or whatever...) should not be terminated suddenly without warning. - (Merges right#3, right#4 and right#5 of Graham List)
Bedrockbrendan,Hence my point about it really being an issue of expectations. If I'm playing a game where my character could die without warning, that's great! But I think the game will be better if all the players know that going into the game.JD,I don't disagree. But telling a bunch of people to "play with kindness" will not magically achieve Paranoia-style play. There's other stuff to be discussed for that.
(i.e. the GM is morally bad for killing my character suddenly with no warning).