Hi, I've mentioned Blade Bind a couple of times here, and the Kickstarter
is finally up and running!
Rather than drop a standard marketing spiel, I thought I'd talk a bit about the sort of game Blade Bind is.
I tend to refer to it as a storygame because it's the sort of thing that might otherwise attract cries of "that's not a real RPG!" It's GMless and PvP-focussed in the same way as Fiasco or Eternal Contenders, and was inspired by Shinobigami in spirit at least, even though it's not a direct mechanical descendant.
Characters are known as the Chosen, those with strong motivations who have bound themselves to ancient supernatural Blades. They are defined loosely by their relationships, and firmly by their goals, but that's about it — they have no abilities or skills, classes or levels. There are two values that you do keep track of, though: Will, and Power.
Will is generated by your goals (known as Threads); the closer you are to succeeding, the more Will they are worth, and if they become impossible to achieve they are worth no Will. Power increases as the game progresses, as you tap the power of your Blade. You need Power in order to win duels and achieve goals, but if your Power ever becomes higher than your Will, you become Bladebound — your Blade takes control, fusing with you and using you to take vengeance on its own age-old enemy... which might just be wielded by your best friend or your boss (you discover whose Blade your Blade hates after
setting up your own relationships and goals).
It's pretty intense, and plays out over three to six hours. The mechanised goals/Threads keep play pretty focussed, at least for the first couple of rounds, after which you are probably invested in the developing situation and have some ulterior motives to pursue.
I'm pretty pleased with the way it's come together, and working on a hyper-focussed game has been a breath of fresh air after years putting together a generic toolbox system. I'm mostly hoping to use the Kickstarter to crowdsource feedback so I can refine the game even further before the public release, so please take a look if it sounds like your sort of thing!
I'm also keen to answer questions or talk about it in general.