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Currently working on a powered by the apocalypse game set in the early Viking settlements of Newfoundland, focused on safely bringing your settlement from the harsh wastes of Helluland, through the darkened forests of Markland, into the promised paradise of Vinland. Much of the tone is centered on respect for the old magicks, and sees players casting stones at the start of each outing (essentially rolling one of the two d6 required for moves). As the players set forth and discover new land for their settlement to move to, they cope with the elements, the spirits of the land, and those who came before. Additionally, I’m putting the finishing touches on a solo Batman game (which is just a hack of The Sprawl) for playing with my partner.
Thanks, @Jeff_Slater! Publishing commercially is the dream, though I’m not entirely sure where to get started.
so we can all help you figure that out
Bedrockbrendan,Those pitches/summaries really speak to me! "House of Paper Shadows" is a fantastic title, too.
I just got finished with my groups first playtest of The Great Game, a pseudo Blades in the Dark hack, where you play as the Greats, rich and powerful individuals who secretly compete to rule the world through espionage and intrigue. It's only barely table ready, but the playtest has told me a lot about the direction I need to go in.
In addition to Red Carnations (my Paris Commune game)