I've been thinking about a superhero game about friendship, and what that means.
Imagine something like Watchmen, but if Ozymandias was once your dearest friend.
Oh, and instead of the parallel pirate story, the story includes a Silk Spectre and Nite Owl, well into their golden years.
I lost a couple of friends(by "lost" I mean they are dead), that I used to spend hours upon hours playing games with.
I thought it would be nice to make a game that is about time, and how it effects friendship, and how friendships change.
This idea started out with me thinking along traditional rpg lines(GURPS/Champions), but none of those games really address friendship, and they're clunky. It started with me wondering what it'd be like if I asked my friends, who are now well into their forties, to make three separate characters, one character for each different time period. I even wrote down a couple names for Apocalypse World-style playbooks.
For whatever reason, it stopped there. I wasn't sure if a game that would be unfamiliar to my old friends, would be the best route to take. I mean, if it's a game that attempts to be a love letter to a specific group of friends, why not attempt it with them in mind?
I'm thinking a game in three parts, one about the formation/coming of age/origin story, the second part- the break-up, and the third part - a reformation or transformation?
Maybe not told in chronological order. A bit like Microscope, but about friendship, and lack thereof.
I was thinking it'd be neat to have different branches for each character depending on what happens. So, the the first age, each character has three branches to choose, or three branches that get checked or not, as play happens. Three hard choices to make. All these branches, effect real change to a character. I want to show how time complicates, how one action can create ripples that have a greater effect.