This week You Don't Meet In An Inn joins a teen girl gang!
Today we are playing
Sarah Richardson's Velvet Glove!
The Stiletto Sisters have heard that the Red Teeth are moving a big haul to their stash, and they want it! Before the move they begin planning on how to get it from them.
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Comments
Are you interested in discussing the game here, in this thread?
The deal with the Red Teeth has been arranged but it could go very bad, very fast. So it's time to gear up and prepare, which means a trip to the hardware store!
You can find links to the show and our contact info in the OP.
If you could elaborate on what you are asking that might help.
What kind of prep did you do for this game (even if it's just quick mental improvisation)? What did you find were the most useful strands to pull on or elements to introduce?
As for strands to pull on, I try to keep the vulnerabilities of the PCs in mind, specifically those that are build into Velvet Glove characters. They are girls, young, poor, and (for some) POC. I provide resistance against them primarily in the form of those who have societal power over them because of those traits; boys, adults/parents, and cops.
With an astounding amount of cocaine to their name, the Stilletto Sisters must decide what to do with it. Dump it in the river? Sell it for massive profits? See what it smells like?
You can find links to the show and our contact info in the OP.
The Stilletto Sisters have a potential buyer for their coke, now they need to figure out what to charge. Unfortunately the Red Teeth want their bags back.
You can find links to the show and our contact info in the OP.
Everything's set to exchange the coke for cash, but the Red Teeth are clearly up to something. Can the gang get the money and get out alive?
You can find links to the show and our contact info in the OP.
I don't remember our game feeling quite that constrained, but, at the same time, it's clear that the moves are intended to force players and characters into uncomfortable situations without obvious tools to get them out.
I wonder if you were trying too hard to have all resolutions occur via rolled moves? (But I don't know, since I haven't had time to listen to the actual play.)