As I mentioned in this thread - http://www.story-games.com/forums/comments.php?DiscussionID=3228
Mark Humphreys, Scott Mathis and Mike Holmes, after working on the Questworlds project (until it's subsequent reassignment to the
eminent Robin Laws), have teamed together to create a new role-playing game called Other Worlds.
Other Worlds is very much based on the lessons we learned as a result of that earlier project. As such, it will undoubtedly have some similarities to the base Heroquest system. But it will also be significantly different, reflecting our vision of the sort of game that we always hoped HQ would support (but which it didn't always provide, at least without some modification, and a lot of technique in play). Not a simple imitation of Heroquest, then, but a departure in a specific direction.
Other Worlds will be released as a core rulebook of around 100,000 words. Most of that material will be advice; advice on playing the game, advice on running the game, and advice on adapting the game to any genre or setting you see fit. We will also be including 'genre snapshots' for a wide variety of different genres - Fantasy, Science Fiction, Wild West, Pirates, Horror, Superheroes - to enable you to start playing more or less straight away. The game will be released with some sort of open license, and will be followed up almost immediately with a few more detailed books on how to play with the rules in specific genres, and even specific settings meant for play with the rules. Others will, of course, be able to create their own products based off the core rules as they wish as long as they abide by the details of the specific license.
When will Other Worlds be released? Given that we already have a very strong direction, we're hoping it won't take too long for us to take what we already have, and fashion the text to what we want it to be. We aren't making any promises, but it shouldn't take too long for us to get to an advanced state. That said, we're committed to thoroughly playtesting the game (both internally and independently), and it won't see the light of day until such time as that has happened - however long that takes. Our priority is to get this done right as opposed to getting it done quickly.
Finally, we'd like to say a big thank you to everyone who contacted us with messages of support and encouragement. While we are disappointed that we won't be able to continue working on the Questworlds project, we are looking forward to creating our own game for publication. We have spent the last few months re-examining our design goals and making sure that we have something new and interesting to bring to the table. The response from all those who have seen our playtest manuscript has been an unqualified 'yes'. From that perspective, we thank Moon Design Publishing for pushing us on to create the game that we really wanted to make. This is a real labor of love for us and we hope it shows.
We'd be pleased to answer any questions you have about the project in this space.