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The Tweaker

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  • I will intrude briefly to say that you should really check the free Destiny System, by the same author, which is a more polished and better developed (IMHO) evolution of the EPICS system. Lots of interesting ideas.
  • Posted By: Simon CThis is an awesome idea for learning a language. However, it might lead to some interestingly skewed vocabulary. Like, you know how to say "The orc attacks furiously with its broad sword" but not "Excuse me, could you direct me t…
  • You could also check Embelyon, by Álvaro López (just clic on "Descargar" - Spanish for "Download"). It is a small (20 pages long), complete game which translates into Spanish the Microlite20 rules but also adds a setting in the classic D&D style…
  • If I were you, Clinton, I would not bother about the Spanish Red Box D&D. It is absolutely OOP and, besides, the translation job was so poor that it was used as an example of how not to do a translation in translation schools in Spain!
  • Posted By: demiurgeastarothJoel, I think you're reading things into Ian's post that aren't there. You're sounding a bit histrionic, to be honest. I agree completely about the pricing issues with HQ2, but I'm finding Ian's ansswers to be very balanc…
  • Posted By: Paul T. I piped in because I thought it was unfortunate I couldn't find any reviews of Eero's work. How have people liked it so far? It could use some words, good or bad, that people googling the thing could find. Of course, Clinton's com…
  • Even though I already have got a physical copy, I'd really love to get a PDF copy, so I will join the grumbling :-).
  • Thanks, Dogui! I already donwloaded it and I must say I am very impressed both with the translation and the layout. I am already busy with Other Worlds reading and preparing a playtest game, but a couple of Donjon adventures are the next thing in m…
  • Posted By: Z-Dogwhat's the word when Solar System will be available to be purchased? I'm already in line to buy, baby. Read this.
  • I think it is pretty useful, Steve. Thanks for sharing!
  • Mmm. There is a new game in development by Wordplay Games in UK called - not by coincidence - Wordplay which might be what you are looking for. Here is the author's pitch: Wordplay is a simple to play D6 dice pool generic roleplaying game currently …
  • Posted By: elmago79I'm amazed no one has mentionedLancesyet. That game is a crowning achievement in game design. As a Story Game, it could only rival with the best of the best in the entire world. The way the social context and the game interlace du…
  • It reminds me of my 3rd ed. GURPS times... and my obssesive compulsion to carry all the supplements I could possibly need with me to every game. But I am better now...
  • Posted By: GorshAlfredo, you´re forgettingsLAng, a spanish game to emulate Tarantino/Urban Gang movies. ( How good it does this, i don´t know ). This may be the exception to the rule, as i (i) can´t see an element of Spain anywhere in it... except i…
  • A common design trend in Spain is setting games in our country, combined with a taste for either 'realistic' detail (whatever that might mean; either detailed weapon data or an inordinate amount of grit) or humouristic/parodic distortion of general …
  • Thanks, Mike. It will be very interesting to try it out.
  • Another question, Mike. How are abilities rated? Is there any equivalent to the Masteries from HQ?
  • Thanks for the input, Ralph. I was making up all the templates and trademark as I wrote, so I did not put that much thought in the abilities... But Mike raises some interesting points about what to include or not within a given template or trademark…
  • I understand Blake's (and Ralph's) reluctance towards using percentiles, but I must admit I like it. I haven't played Unknown Armies, but it seems to make an interesting use of percentiles. As for handling time, I agree simple 1/10 or 1/4 division s…
  • I must confess I am with Hexabolic on this (including the cranky part and what he says about not offering any half-assed critique).
  • I'd vote for Qualities for the common trademarks.
  • This is getting really interesting, Mike. Thanks for your explanation. I like how Other Worlds is shaping up. As for dice rolling, I prefer the percentile method, if only because it looks simpler to me. Also, the 'supporting' trick (adding one-half …
  • So, Mike, what dice did you finally use (d20s, then?), and how does the dice rolling mechanism works? How do you augment? How long did the initial brainstorming and character generation process took? I suppose 'trademarks' are the Other Worlds term …
  • I must say that I am very impressed by your summary, Mike. Looks like a great system for unusual settings, and I am glad it supports different levels of previous creation. How do you proceed in order to create this kind of settings on the fly? Al…
  • Tell us more! :-)
  • I downloaded a draft of your game at The Forge about a month ago. It was a nice descriptor-based system along the same lines of Story Engine or a simpler Heroquest (IIRC), nothing revolutionary but certainly good enough for the purposes you mentione…
  • Count me in. I'd love to see it finally published.
  • I just ordered the book and I am looking forward to reading it. It looks really promising.