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Keith Sears

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  • While working on London by Moonlight, it occurred to me that it was still missing something important. I have been concentrating on the system so intently, then forgotten about the fictional world. So I've decided to borrow a page from Castle Falken…
  • Some big changes there have been some big changes in Dream System since my last post. I have eliminated the alternative how to play chapters, and decided to go to make the black and white dice mechanic the the primary conflict resolution. After much…
  • New Alternative "How to Play" Chapter of Dream System using dice instead of cards. This one uses a set of black and white dice. It's simpler than the other rules, and I'm, hoping it would be more fun to play.
  • Currently, the only place I have the system files is on the London by Moonlight Discussion Group on Facebook. It is open to the public, so you should be able to download them. If there is a problem, let me know and I can see about making them more a…
  • BRS uses a mat to help you keep track of what "color" your dice are supposed to be. The mechanics are almost a duplicate of Dogs in the Vineyard. During playtesting, Ralph had hordes of cheap dice to roll with. A workaround that I might suggest, is…
  • The game that I am working on, London by Moonlight uses cards. That may change if the playtesters demand dice instead.
  • Thank you Tanya for your input. I/m sorry that I haven't been able to present much information about the game. I'll have more about it as it develops. By the way, the Poll is public and there are 2 days left on it. If you want to vote, you can find…
  • Emarsk, thank you. I'll most likely be using Roll20 to playtest the game. The virtual deck they use looks like it will do the job.
  • James, thank you. The main reason I came with the poll is to get an idea what mechanic might be more appealing. As you probably know, gamers have some very definite favorites when it comes to what they like to play with. I did come up with a dice me…
  • The competition occurs on two levels. The first is during the ordeal. Each of the players are assigned goals that your are to have your characters fulfill in order to win the Ordeal. The goals are often at cross-purposes. The second level is the ful…
  • Whoa. Metal. Totally Metal.
  • The way you build the character seems to provide the most mechanical effectiveness. Always take advantage of one of the types of sorcery in the game. Story-wise, all of it is nasty except for Blessed magic. I had the honor of creating the first Hero…
  • I really want to play this game. I had a long conversation with Ralph about it a few years ago, and the style of competition he described sounded unique to me among RPGs. Keith, what skills would you say it rewards? System mastery? Reading the o…
  • Hmm...that is a good question. The book isn't a lightweight, but crunch-wise, it revolves around a fairly simple core of rules. I would say the complexity is somewhere around that of Dungeon World. We were able to use them to create a wide variety o…
  • I will admit to at least some bias, since I helped playtest the game and contributed some of the content. Blood Red Sands is a competitive story game that is dripping in testosterone. The playtest group had a lot of fun with the wild stories we were…
  • I really like a lot of the ideas you have so far. I did have a bit of trouble understanding everything...maybe make sure the rules are really spelled out by giving examples and saying things a couple different ways if there not totally obvious. Any…
  • Hey, that's actually pretty interesting. You have a blind auction. If you win, you get what you want. If you lose by a large margin, you've screwed up. If you lose by a narrow margin, then your "loss" turns into complications - maybe you choose the…
  • At the risk of sounding ingracious... how do you get to the system being diceless? That is, what is it about that description of conflict management that makes you think of a diceless system? I'm genuinely interested, as I'm questioning my own assum…
  • Your specific problems are quite resolvable, though. Don't see them as limitations! I've always tended to see things as problems looking for solutions. Comes with being a troubleshooter, I guess. You're right in that they don't need to be limitatio…
  • James.. Paul. I thank you both. The Price of Success may make for an interesting diceless game mechanic. As Paul pointed out, this kind of mixed success is indeed a part of fiction, and that is definitely one of the goals I want for the system. Th…
  • So here's a hypothetical alternative to save or die, one that I tend to use a lot in my games as it keeps the narrative moving forward and it's what I was referring to when I mentioned the "price of success." James, this has me intrigued. Can you te…
  • If the auction system was superior in so many ways, except for a certain way it could be abused, I'd recommend playtesting it, and just telling the players not to abuse it. If it's really fun, then you can brainstorm for a rule or limitation to pre…
  • There is really nothing to say about the character creation system. It looks like "over the edge" to me, but you cannot really say if the values generated are adequate, unless you look at how this works in play. I did take inspiration from Over the…
  • I'm going to do the bad thing I do, which is to read your document and write my comments here at the same time, so brace yourself for my unleashed stream of consciousness. First up, Conflict: - Order of a Conflict lists "Disagreement" and "Detail…
  • I think the most interesting outcome is something in the middle, rather the way it presumably is with human spies: get them to join up because they're on board with the mission, or the incentives, and let them keep themselves in line when they see w…
  • Thank you. I'll look over Pact and Hulu is streaming the entire MI-5 series. I've personally tended to concentrate on the supernatural end of it, and the agents end up being investigators. However, wouldn't it make sense for various spy organization…
  • Buffy and Supernatural comes into mind, as well as Constantine and Penny Dreadful. Hellboy could fit too, X-files, Millennium, Fringe, Torchwood, and possibly The Chronicle. Just giving some obvious sources. Yep. Seen most of them. Have some on DV…
  • If you're going for more of a "spirit world"/"secret magic society" kind of deal, the same author's next work is "Pact" and deals with that in detail. The thing that struck me about Worm is that the genius characters in it... are actually smart! Th…
  • I found Worm. I'll try it out. I've been thinking about the different "atmospheres" to mix together for this mashup. Let me know what you think: "Real-Life" Conspiracy - Black Helicopters, MK Ultra, the Royal Family are actually Reptilians... the …
  • Thank you! I've tried watching Ultraviolet on Hulu, but simply couldn't get into it. The series sat in my queue for months. I might need to give it another try. I haven't heard of Demons, but did Jekyll & Hyde. I found the Champions on YouTube.…
  • Thanks for the link. Never heard of the series or game. The reviews and yours look promising. Cheap on kindle to Yes, lots of entertainment for $1.99. Very interesting blend of horror and satire. One thing I have noticed is that I prefer his styl…
  • Just finished reading Equoid in The Laundry series. Wonderful stuff! I had originally ignored the game that is based on this series simply because it had mentioned Cthuloid horror. The fiction puts a new spin on it and even makes fun of the creator …
  • Sappire and Steal should be perfect I've watched several of the episodes on YouTube. Interesting stuff. It has an oddly cold vibe to it that makes it makes it difficult to take in somehow. I'm fairly certain that is what the creator intended, thou…
  • Oh, also, do you know of Charles Stross's "The Laundry" series (The Atrocity Archives, etc.)? Its roots are a mashup of spy fiction, Lovecraftian horror, and bureaucratic satire. Great stuff. Cubicle 17 made an RPG out of it several years ago. I've …
  • Well, The Prisoner sounds perfect for this — '60s spy TV gone totally off the rails into paranoid / existentialist mindfuck territory. It's not strictly-speaking supernatural, but there is a lot of _very_ weird stuff in it that's never explained and…
  • Heroes eventually turned into garbage, but Season 1 is mostly pretty good, and Bennet has a nice arc in it as a supporting character. His big episode is Company Man (S01E17) if you'd rather invest one hour than twenty. I hadn't considered Heroes …
  • I've been using this for my recent designs. I've been referring to it as "In Media Res." The character begins as little more than a two-dimensional stereotype, and their details are discovered as play progresses.
  • Its odd because I tend to focus too much on system details over the overall system. The point of Luna is to design a fast, simple system that can keep up with the player's imaginations. Also, I want to place tools for the GM into it that will allow …
  • I think I'd be interested in hearing more about your perspective as a game designer, and why you're being worried about whether your design is familiar to gamers. This strikes me as peculiar, as not only is the history of tabletop gaming full of inn…
  • The problem with making a game that looks like all the others is that you need to work harder to get it noticed by the general public. That is why an indie movie doesn't need the same advertising budget as a big film. Indies are able to be braver in…
  • I am currently preparing an alpha version of the Luna System for a playtest/demo at my local gaming store. The setting I am concentrating on at this time is "London by Moonlight." It's an urban fantasy/horror setting for supernatural secret agents. …
  • You definitely want to look into Faery's Tale by Firefly Games.
  • New rules are needed in order for the mechanics to accurately reflect the feel of the fiction it is representing. Let me give you some old school examples from Chaosium's Basic Roleplaying System: In the case of Call of Cthulhu, the only real modif…
  • True. An engine doesn't tell you what an entire game is like, but it can greatly change how a game feels when you play it. For example, Jenga and the Dread RPG are a perfect fit since the mechanic evokes stress in the players as the game continues. …
  • .. or the Amber Diceless RPG, or Freeform Roleplay, or any number of other games that use a randomizer other than dice, or attempt to use no randomizer at all. I know that the post on my site may not seem to be the least bit serious. I did write it …
  • Story games can be excellent tools for inspiring stories. IaWA has been one of my favorites, along with Universalis. I think that this is because I find it easier to be inspired when I am creating a tale impromptu for an audience, rather than when I…
  • There are only three days left in the Alternative Game System Poll. If you haven't voted for the Open Source game system you would like to see adapted to the Feylands fantasy adventures, now is the time! It has been an interesting measurement of p…
  • To Recap: I am making plans to publish some Fantasy Roleplaying Adventures using one of my own systems, but also wanted to make a plug-in that would allow them to be used with another game system. Naturally, I can’t do it for all of them, so I wante…
  • This has certainly been an interesting week. I am working on some Fantasy Adventures, and I wanted to get a feel for what roleplaying system you, my potential customers, would like to play besides whatever system I would make for them. The results s…
  • I would suggest the Game Publishers Association. We are a trade association that specializes in getting small publishers advice and can help you avoid the pitfalls of game publishing. You can find out more at http://thegpa.org.