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jason

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  • Thanks! And thanks for the advice about the table of contents, David. I'll add that soon.
  • GMT -4:00. I'd love to be there. Saturday looks good for me.
  • Posted By: McdaldnoIt's been in open playtesting for about 8 months. The deal is that you need to request a playtesting package from me, on that page I linked in my previous post, and then I send you the goods. I don't know if I can sell my group on…
  • I know you've been working on it, but this is the most detail I've heard yet on how it actually works. It's sitll in private playtesting, yes? That sounds like an interesting approach. How much interpretation is there with the cards? It sounds like…
  • I work on websites, and lately I've finally gotten into a place at work where I can put forth some time on usability testing. So, doing this at work and running playtests of The Fifth World at the same time kind of highlighted for me that we really …
  • Posted By: orklordStoryjammers seems to have podfaded, which is sad. So, it went down like this, see. Every time I turn on my computer, I have to choose whether I'm going to use that time to work on the Fifth World, or Storyjammers. So, I decided to…
  • Grey Ranks! I can guarantee at least two players who really want to play that. One of them is me.
  • Local oral traditions begin to regenerate. Art becomes something that people participate in, rather than consume. A lot of the time, that looks a lot like what we call an RPG. In some places, you could even trace a direct line of development.
  • I would totally want to do Ganakagok under the stars. Last time, we heard rumors of a Ganakagok LARP in the hours before dawn. I didn't make it down that year, and I don't know if anybody else went through with it, but that still interests me. I do…
  • Posted By: stefoidIn FATE it looks like that rule is about encouraging players to bring their 'complicating aspects' into play. i.e. they dont get paid if they choose not to. Whereas I am just trying to encourage players to bring any of their Moti…
  • Yes, absolutely—and one of the reasons I love FATE so much. I think that compels and fate points provide one of the best solutions to this problem that I've ever seen. Losing early on quite palpably builds up your ability to triumph in the end, and …
  • Posted By: Paul T.Is there a dividing line between stress and excitement (which seems to be a possible version of what you describe)? Biologically, I believe "excitement" would look more like a good balance of stress, where you tip into things like …
  • I got to see this in person at GASP Games Day yesterday. Really gorgeous. And yeah, having all the playsets in one book looked really awesome.
  • I think this shows one of the problems with our obsession with modeling all interactions as conflict. Conversation very rarely follows that model in real life, after all. Effective persuasion doesn't involve "beating" your opponent, it means reachin…
  • I like using "she." We've all been female at some point in our lives (even if only for six months in the womb), but only some of us have ever been male.
  • I so, so, so want to get to this one day.
  • The Fifth World largely comes from Afterculture (sorry if you get a 404; the URL goes in and out frequently).
  • I seem to have some kind of curse that keeps me from Camp Nerdly. Two years ago, my car broke. Last year, it was canceled. I'm going to try to get there again this year, so it'll be entertaining to see if the curse can keep me away for a third time.
  • I posted a first beta playtest draft of the Fifth World roleplaying game last night. Setting: Humanity has outlived civilization. In bands and villages, a feral humanity now inhabits a lush, abundant world that has grown up out of the ruins of drow…
  • I'll be there! I'm bringing the Fifth World, with a map of the Dawning Hills, the chain of islands that remain after the Atlantic Ocean rises up to drown the ruins of Boston.
    in PAX East Comment by jason March 2011
  • I'd like to use Kickstarter to raise the money to pay for art for my game, but the nature of my game has presented a bit of a snag for me. It's open source. There might be a book down the road, but the most up-to-date version will always live on the…
  • Make them add some narration for each one. They can only get the bonus when they add a complete sentence of in-game description. That makes the "if you can justify it" more real. They still might go grubbing, but each time they do, they can only get…
  • Thanks, Rob! I just moved it from a WordPress installation to a Tumblr account a few nights ago. So, thanks for the prompt, John. I just added direct links to the MP3 files for each episode. Edit: Oh, it looks like my RSS feed was all messed up, to…
  • I just registered. I have a game that's going to be public next month called "The Fifth World." I'd love to have a chance to demo it there!
    in PAX East Comment by jason November 2010
  • A GM-less dungeon crawl. In the first phase of the game, you talk to the locals about the dungeon. I mention how I go to the tavern, and the barkeep tells me that the dungeon used to belong to an evil sorcerer. So, I put the "Evil Sorcerer's Lair" …
  • Fail into success. The PC's just keep getting beat up until they win.
  • Knee-jerk response: We already have D&D. Though, in D&D, casting magic spells is really just a different way to fight.
  • This sounds a lot like BookCrossing. My wife did a lot of that, back in the day.
  • Posted By: cwilburWith no single authority figure, the group has to reach consensus, and that's a lot tougher than benevolent dictatorship. Really? If I like to have combat to blow off some steam, and you want emotional investment, these seem like f…
  • Play with a group that wants that kind of emotional motivation. The thing with GM-less games is that a GM has a lot of power to push a game in a particular direction, even when no one else wants the game to go in that direction. A GM-less game doesn…
  • Posted By: J. WaltonI wonder if a lot of designers were burnt out and took Monday off from Game Chef before coming back and seeing what other folks had done. I know I did.
  • [Stories We Tell 2] The RSS feed is kind of broken. I emailed the station's tech support recently, so I'm hoping it'll be fixed soon.
  • Posted By: erlendI've been working a little (tiny) bit in positive psychology, and I'm under the impression that "flow" has become a pretty vague concept since all kinds of people started using it in all kinds of models and theories. "Has become" im…
  • This puts the joy, joy, joy, joy down in my heart.
  • I'd like to join. I spent today trying to do most of my game. It's called Red Land, Black Land. It's set in predynastic Egypt.
  • Oh man, WAYK was at GenCon! I've been following WAYK since Willem first got into it, but the whole "living on the other side of the continent" thing has prevented me from ever getting to see it in action, which seems pretty crucial to really getting…
  • Oh, I might have to go to this one...
  • I set my Mouse Guard game in Cook Forest. Before Cook saved it, people used to call it the Black Forest, which I thought fit a Mouse Guard game pretty well and helped provide a nice reminder that this isn't just Cook Forest, it's Cook Forest as mice…
    in Maps Comment by jason August 2010
  • Watching the movie a second time made me think how well it sets up a GM-less RPG. One person plays the Architect, who describes the scenery, but play happens inside of dreams, and it's the Dreamer who provides the opposition. You can have nested dre…
    in Inception Comment by jason July 2010
  • Stuff I use when I run Mouse Guard
  • Thanks, everyone! A lot of really great suggestions here. As luck would have it, my brother's most interested in playing a Unicorn bushi, so he'll make a great conduit!
  • I picked it up in the dealers' room at DexCon, and I'll get to play it starting on Friday night! I'm hoping to come up with a group character creation process like the one I did for my Mouse Guard game by then.
  • I had an iPod and a microphone for it, which I used to record some games. On the drive home, my brother & I used it to record a session for Storyjammers talking about the games we played. If you don't care to devote an hour to hearing us talk ab…
  • Posted By: GrahamIf I'm a player, bringing in my own research is fun. I don't want to be taught etiquette. I want to teachyouwhat I've learned about etiquette, based on...well...Wikipedia, probably, but I'll still enjoy researching it. Huh. I would …
  • Posted By: McdaldnoAuthenticity mattering is stupid. ... You should lead with examples from the book, mentor and reign in people's fiction when it falls outside of your genre expectations, and allow for multiple creative visions at the table. Good p…
  • Joe, that's awesome! Unfortunately, authenticity kind of does matter here. I have one Japanophile at the table, for whom "getting it right" means a lot. Frankly, I'd like to "get it right" myself. The chance to practice the kind of eloquence and sub…
  • I'm still looking forward to Brigaki Djili.
  • It's not the traditional tarot deck, but Ganakagok calls its card deck a tarot deck. The whole game turns on how to interpret the cards you draw.
  • Posted By: StornWhile I concede that a NPC that has been used 5 or 6 times and forgotten by the players is pretty silly of them. But did they immediately go "oh, that's right!" and move o?. And if they were totally clueless still... then it is tim…
  • Posted By: Paul T.Unless your game involves dozens and dozens of NPCs with different names, or those NPCs really AREN'T important to what's going on, then I've never seen people forget names or important information. In my case, I'm talking about NP…