Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Joe Murphy

Comments

  • Congratulations to everyone! And many thanks to Jonathan.
  • I'm extremely proud to have been associated with some of the editing and development, and for the chance to work with Sebastian, the hardest working man in rockgaming. It's a cracking wee game.
  • The Fudge Dice symbols? I've not really looked, but are there any mapping fonts? There presumably are. Compasses, markers for bridges and swamps, that sort of thing.
  • Contenders! To resolve scenes, you compare hands of cards with your opposition. In fight scenes, you compare and then whoever plays the highest card narrates the outcome. Somewhere along the way, we assumed that went for every kind of scene. It wo…
  • ... an invisible rock... Yeah, see, that's ice. I think it's a glacier. Unless there's any signs of spearpoints or arrowheads? Could have been a debased branch of whatever lived there - some tribe gone mad, or a bunch of vicious exiles. If they we…
  • I don't suppose you can see if the doors (if any remain) are waterproof or airtight? Might there have been a temporary springtime river, or fastmoving glacier? Come to think of it, they could have designed the city so it was easily hidden, rather t…
  • Ridiculously beautiful photography of parkour runners. http://abduzeedo.com/awesome-leparkour-action-photography Really made me want more Dead Weight.
  • Posted By: Per Fischer Thanks for the input everyone - we had a good idea why the game didn't work for us, and this thread has nailed it down. Ralph said is most succinctly, I guess. None of the players in this group are interested in improv theatre…
  • Hi, Lynne. Why 'Cakes'? This "covers your personality and your ability to interact with other people and how other people regard you." I don't understand the connection between that word and what it represents. More generally, I can't tell why I'…
  • We Are John Connor Setting: Alternates between the present day, big-haired 1984 and the post-war hell of 2029. Adversary: Skynet and its machines, from clunky early HKs through to advanced TXs and beyond. Gore Threshold: 5, with an emphasis on coll…
  • Hey, Joe! You're not the only one who sees hyperviolence and wants to write a frame about cooperation and pink.
  • I wrote up a chunk of Fate rules for Transformers, and waited for Transformers 2 to give me the extra shove, the extra energy to finish the document. So that's still not finished. The Solar System would work fine. Energon, Reaction, Reason pools. …
  • Rosebud. It's a game where you're standing at the Pearly Gates, and you've forgotten your key. Which is that toy, that painting, that engagement ring, or that sledge you treasured. The rest of your character sheet includes what else you brought wi…
  • Nice one. I've no problem with a lack of RPGs in the syllabus. Casual videogames and those nifty German boardgames have been big influences, recently.
  • Yeah, Ryan. I don't know if this focuses discussion, or means we end up sharing projects, or... I've asked on the blog what 'groups' are for.
  • Apparently, registered people can be assigned to a 'group'. Eric (and anyone else), are you interested in getting tagged as a storygamer?
  • As far as I can tell, the classes are mostly uploaded lectures: "Posts appear on the blog Mondays and Thursdays each week at noon GMT. Discussions and sharing of ideas happen on a continual basis." I understand those who register will have access …
  • Posted By: Jason Morningstar Agent Multi-Task: Make a single roll to accomplish two unrelated non-combat actions. Are you not confusing that with 'Orders From The Top - add a bonus to your teammates, but lose an equivalent amount'? You're right a…
  • The game looks neat, but I don't know if it ever hit the UK. Unless 'The Unending Empire' was a sourcebook, coz I know I saw that in a secondhand shop a while back. It might have had a 'DP' logo against a heraldic background or something like that? …
  • Contenders showed me games could be exciting because they were about ordinary people. Sorcerer reminded me that indie games need prep. Oh, the prep. Cold City showed me how infectious an author's enthusiasm could be. The World, The Flesh and The …
  • Like Jason, I'm fortunate enough to know two guys, Pooka and Per, who riff off my stuff, and who produce such amazing material that riffing off it is a joy. We don't quite see eye to eye, and we're all from different cultures, so we keep surprising …
  • Posted By: ValamirI didn't want anyone borrowing that lever for any reason. Even in a Cthulhu game? I'm not a big fan, but it seems to me the only reason to even play in the Mythos is to embrace the surreal and decent into madness. And that embrac…
  • There's lots of new and different out there. My RSS feed is plump. I'm even in work, and have a spreadsheet I should be working on. So I'm with DT on this. What's the hook? What's the pitch?
  • By 'get away with', do you mean everyone enjoys it or no-one revolts? Coz I just finished up a game where the GM used some of those techniques, and they irritated me no end. It could be because in the system we used, the only way to affect the game…
  • I know someone who was a little familiar with Magus, but I don't think he's knowledgable about the recent edition. I would suggest that players who sign up have an agreement with you that you're running _that game_. You might run a better game, bu…
  • Assuming the game is playable (and you never know for sure), I'm interested in how the game text works as a manual. Apart from whether the rules work or not, I want to hear where the group went to find those rules, where they found them, or if they …
  • Thanks, Neil. I'd be especially eager to see the comments aswell as the statistics.
  • Jared Sorensen's idoru is about virtual celebrities, and was one of the first short-form games I read and loved. De Profundis was also interesting, being a letter writing game. There's a cool list here, actually. Lots of memories.
  • Posted By: Judd It wasn't terrible but it just wasn't as consistently as good. I always felt like I was fighting something I could not see or name... I never got into gaming through D&D. I got in through Fighting Fantasy, then Shadowrun, the…
  • Both Spione and Dirty Secrets showed me I *really* like having a character all to myself. I love their premises. I love the attention to detail and obvious care the authors have taken. I also believe they work for other people. Me, I fidget.
  • I can't find the damn thing, but wasn't there a thread in the last 6 months that looked at PTA and whether it really needed a conflict every scene? I'm running out of useful keywords for the search.
  • Posted By: Mark WThis is a big "Huh?" for me, because I never read the term as being about playing FOR story. It's playing WITH story that I'm interested in. Me too, actually. Boardgames use boards (and tokens and maybe dice). Storygames use story (…
  • Here's one that happens before play. In games where everyone brainstorms a bunch of characters, and then the individuals pick characters, I find I'm less comfortable with my choice of PC. There's a teeny bit of threat, or a tiny bit more distance to…
  • Burning Empires. Love the setting, love the campaign stuff, love the nifty tactical battle rules. But building a character is too fiddly and too long, and I never did see why it made my character more interesting than if I'd just used some variant o…
  • Posted By: Logos7... please can someone explain to me how confessionals help ghostbusting aside from serving as a narrative mechanic to give the players a chance to introduce new things without seeming like power ursurping gm wannabies? Well, there'…
  • Sorcerer. Not only are there free-floating demons to be contacted (PKE meter), punished (ghost traps) and bound (the containment unit), you've Venkman's womanising, Egon's obsessions, and an easy humanity scale - ghostbusters have real problems dea…
  • The Shadow of Yesterday has a system that bounce between broad, conflict-level and more specific actions (more or less). There's a few other systems that do this. To confirm, conflict resolution isn't about the size of the action. It's about resolv…
  • Medical show - particularly the soapy end of it. Cop and crime drama, mysteries and so on. But I don't know of anything so colorful as fantasy. Oh, are we assuming that everyone in these hypothetical countries are the same age? Coz I could get 10, …
  • I'm most of the way through the second 'cast. Very cool. If I may, some of your argument needed a bit more structure. In the second phase of the podcast, you talked about how gamers looked at anime games (BESM etc), then mentioned some indie games,…
  • Role: Children's Television Presenter Psychological Failing: Competitive Skills: Acting, Pop Science, Pluck. Quirks: Extraordinarily vivid scars from previous attack, chirpy demeanour, recognisable.
  • I'd be happy to judge as well.
  • Straight guides? Sure.
  • Role: Girl Guide Psychological Failing: Social anxiety Skills: Outdoors, Teamwork, Archery Quirks: Prepared, quietly Christian, Oxbridge ambitions
  • Role: Old Dear Psychological Failing: Blithe Skills: Confidante, Comfort, Map-reading. Quirks: Quietly forgetful, polite to a fault, mildly racist.
  • Role: Finance Officer Psychological Failing: Needs to square everything away Skills: Analytical; ATR and Expenses; Wheedle. Quirks: Passive-aggressive, highly strung, vulnerability to LOLcats and ky00tness.
  • 'Entering the arena' Revolution, gladiators, town, protest A game about revolution Read, certainly. The company title is too big compared to the title. The color is murky. The color of the lettering is especially murky. I'd maybe put the title of th…
  • THE BLOODY BURN JASON - This hews closely to Jeepform in some ways. I'd love to hear where it *didn't*. GRAHAM - Points deducted for thinking I wouldn't understand what a burn was. It's not for you. It's never for you. It's for all of them. EERO - …
  • I don't understand your question. Exploit how? What's your goal?
  • Neat. Where's the stuff (if you're including it) about gaining skills at a cost of span? I also miss the little clocks. Though they have been replaced by, seemingly, great swathes of awesome. Uh, I'd love the guidelines as I won't have access to …
  • This is a difficult thing to do, so I do a very small amount of prep. Very small. I don't generate NPCs, but like Dogs, I write up a list of appropriate names, divided into a male and female column. This takes 5 minutes. And for a game that needs A…