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Rafu

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  • @AsIf I wouldn't call that "presumptuous", I'd call that extremely useful and generally a good thing. ^_^
  • This thread came up earlier today in my Mastodon timeline and appears to tell a real story: https://snouts.online/@shel/102329581378228883 Arguably, the story is only told from a single point of view. Both the narrator and some audience members ma…
  • Also, I need to augment the three tiers of truth principle with the “wallpaper saliency” principle. It’s 100% fine to improvise things that are mere color. From principles & a feel of the characters and world. “What wallpaper is it in here?” “Oh…
  • Amen to that. You seem to be rejecting what used to be called "vanilla narrativism" on the Forge a million years ago, and I'm fine with that. "Vanilla narr" existed as an evolutionary step, and now that we've developed games with dedicated techniqu…
  • Plastic bottles feel heavier than glass ones. Place a couple plastic containers into the recycling bin and it immediately fills up - it can't hold any more. No matter how often you empty it, it just takes a couple bottles to fill it up again. You …
  • EDITED TO ADD: because of not reloading a cached page, I had skipped reading over a dozen posts w/useful clarifications that came before I wrote this. Please bear with me. Bottled water tastes like sand and petroleum - it gives you an ever-increasi…
  • Fundamentally, 3E was an attempt to do two things: (1) Have the game make sense mathematically (2) Because the mechanics would now be reliable, empower players' choices to matter — not thematic choices, but to give players real control over their…
  • A new piece of clothing you've just bought for cheap at the shops degrades into tatters in a matter of hours after you put it on. Alternatively: You wear a new, expensive shirt you've just bought, but nobody can see you: you've turned invisible. A…
  • And two others are announced in Stretch Goals. One by @Rafu, the other by @Khelren . And it's one I really want to write... I mean, that's also true of the first one I'm already writing, but I really, really hope to write both. So, make me.
  • Also, what was that old Disney live-action movie about learning magic called? From about the same age as Mary Poppins, I think. It had the main characters fly around in an enchanted double bed.
  • I was also thinking of the Cat Bus in My Neighbor Totoro, as that's definitely a "children's film" as far as genre definitions go. Also a children's movie directed by Miyazaki, Ponyo features a magically enlarged toy ship as a plot-significant mean …
  • I'd like to single out example number 4 as fundamentally different - a case of zooming out. Zooming in and out between, for example, 1 and 4 is an important skill in playing most non-larp RPGs. It is also what the MC/GM must do in 99% of designs whi…
  • OK, reread that and seen how nothing I've written about that is remotely relevant. Looks like a good subsystem to me. Uses HPs as a countdown clock of sorts with "wounding" as a special event which occurs about as often as "killing", which sounds a…
  • Premise: as I haven't been playing literal D&D in a while, and have no plans to get back to it (my own attempts at hosting dungeon crawls tend to use even more abstract, T&T-based fighting subsystems) I'm only here to kill time. Aiming rules…
  • Next up is @Rafu in a few pledges ! Yay me!
  • I should probably mention The Leviathan Manifesto too, and the other short GMless games you'll find on my blog. Oh, right, that's meant to be short, not to spawn multi-year-long campaigns involving half a dozen game systems!
  • SKEW and Amidst Endless Quiet. Sorceress Bloody Sorceress and Invisible Empire. My own Enter the Avenger.
  • @AsIf cool stuff! Insisting on the "movie" angle can help unleash players' creative drives, I agree. @Paul_T you are absolutely right, of course. That's my default AW mode, even. If just by framing PCs together they do things to each other and reac…
  • For what it's worth, @Paul_T , yeah, I do often fall into a rut of just presenting a PC with immediate danger, they maneuver back into a state of relative security, repeat. I don't know whether that trains people into lazy play or whatever, but sure…
  • This is all very abstract, but... Use the golden opportunity they're handing you (by not doing anything much) to make some hard moves, and your move is to divide them. Socially. Angle your threats so that they come at a PC (preferably a more proac…
  • I’ve been thinking of joining Mastodon. It seems more of a Twitter space, though — short messages, broadcast, all public — not really a substitute for G+ or a forum. Anyone want to share their addresses? While I'm liking Mastodon myself (though I'm …
  • I love what you're doing here with the Inspiration + set your own threshold thing.
  • A while ago I talked to @Paul_T about how with our rules there is no chance of playing out the trope of “your leg is chopped off but you’re still awake”. You faint instantly if you get seriously hurt. I think there is a lot of good to that (veiling …
  • @Caroline_Hobbs I'm partial to playing Lovecraftesque without the cards, myself, because it makes the game easier to explain to new players as well as much more portable. I think I could facilitate a game with nothing more than about half a page of…
  • I am in tears of joy for seeing my viewpoint so well remembered, represented & understood. I feel seen and validated. I appreciate it so much. #manic2097 #emo2097 Welcome back, girl! As they say around my current haunts (Mastodon), "U R VALID"!
  • Ultimately, Sorcerer is about inner conflict made apparent via speculative fiction devices that seem to externalize it. Lots of games followed into this path...
  • Mist-Robed Gate is fine for 7 players, but it might be just a tad confusing for complete beginners. Skew, definitely. That's also a good number for a larp scenario (Golden Cobra anthologies and Crescendo Giocoso being potential sources; also, The …
  • I understand focusing on the physical item, especially when it's both hand-made and inexpensive. But thank you for opening this up to people all over the world. I'm reading the quickstart guide right now and liking it a lot, so I will probably, most…
  • I really, really like the aesthetics you're going for! However, I'm not based in North America. You aren't thinking of providing a digital, print-at-home option, are you?
  • The reality of e-commerce in 2018 is classic cyberpunk with a dash of Paranoia: https://www.theverge.com/2018/12/19/18140799/amazon-marketplace-scams-seller-court-appeal-reinstatement
  • Just on a quick search through my rpgnow library I found it in 2300 AD's "Ranger" supplement, (1989), and defined in a glossary of terms in Vampire: the Masquerade 1st Edition (1991). Once you start getting earlier than those in time the text searc…
  • @Paul_T Anima Prime is pretty good! I was a bit disappointed a couple totally useful essays on how to play were left out of the final version. My recommendation is: freeform it as you go, with no big plan, sort of like Archipelago; intersperse with …
  • @Airk examples like yours are exactly what I want to get to ASAP with some Bakerian dice & clouds talk. I substantially agree that things not "falling neatly" into A or B is most probably the source of this "dissociation" feeling (or, alternati…
  • What I thought up, reflecting upon this thread... (part 1/?) It seems to me there are two general, distinct approaches to mechanical analog-game rules - their design, implementation and use in game-play: A) rules that attempt to represent, describ…
  • Morale was supposed to be the limiting factor, here! NPCs that are losing a fight tend to eventually fail a morale check, and the fight is over for good. Staying in a losing fight to the last HP should be an exceptional behavior reserved for the por…
  • @Adam_Dray sorry for sounding off-handedly dismissive. I'm familiar with your Commune campaign from your posts here and I like the concept a lot. I'd play that in heartbeat if I ever had a chance. Still, to me the weird multi-species population inhe…
  • @Adam_Dray That was the City of Brass, though - a place run by evil genies and other literal demons, right? I understand where @Paul_T comes from: that's by far a different fantasy aesthetics than what I grew up on.
  • Oh, right! The mat! With that taken care of, as long as you have 1 dice per kind you can roll, you can replace unrolled dice with coins or other tokens. For rolled dice, you can use paper chits with numbers scribbled onto them.
  • I just wanna say, I think I actually got something out of this thread. We'll see whether I eventually find the to write down a summary and contribute. Also, I feel sorta co-responsible for starting a trash fire, with my snarky comments in the other…
  • @komradebob more nuanced and fine grained outcomes for (failed) morale checks are certainly something I might like to integrate in my own take on D&D. However, it is in my opinion essential that a failed (group) morale check indicates the fight …
  • In game terms, this is covered by morale checks, e.g. when the enemy cuts down the guy next to you. But that's a mechanic for NPCs and monsters. I'm a huge fan of morale checks. Are there morale checks in 5E?
  • It looks pretty good to me and I'd use it as is if I felt something was missing from the character creation process of the game I was about to play. Thank you for sharing.
  • @Nathan_H this sounds pretty good to me! Have you played Shooting the Moon (by Emily Care Boss, part of Romance Trilogy)? You should like that one. It uses a very similar technique to create three tightly-bound characters (with a specific built-in …
  • gee, I'm trying to come up with a way to say this that's not going to be wildly offensive... "Capitalism"?
  • I knew nothing about Underground, so naturally I hit the Wikipedia about it. I found lines I'd have liked to quote, then remembered we aren't supposed to talk real-world politics on this website. :P I noticed this thread (should I say, headline?) …
  • Oh, "Secret" in Lady Blackbird is legacy language from the game(s) The Shadow of Yesterday/Solar System. It's supposed to mean "something only you can do, because other people don't know how to", like a secret ninja trick. That's about as much as I …
  • Try telling us more about yourself - your tastes in media, specifically - and the people you're playing with! It's usually easier to get a flood of recommendations of favorite games going than to parse it and process it.
  • I’m looking for a specific game to play on monday about traveling through a desert but can’t find it, Tell us more about that game and we might be able to pinpoint it! (I thought "Perseverant" for a fraction of a moment, then realized that's way out…
  • @Airk it's not that I'm not clear on the difference, rather, that I'm not keen on the difference. Or, apparently, that I draw the line closer to naturalism than some people. I literally listed things that bothered me in my teens, when I was one of …
  • If I can add a personal note... I know firsthand designing a game as a reaction to a painful event is a viable coping strategy and can result in a really good game. My recommendation is to set your mind on a small design, one you can be reasonably …