Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

elkin

Comments

  • Sorry for nagging, but is there any news on the GM guide? I'd really want to try it out with some kids for the next school year.
  • * A boastful talking frog who claims to be the cursed prince of the ruined castle the PCs are exploring. There are some very obvious gaps in his story, but he seems to believe it. Ancient texts the PCs might excavate give more credence to some (but …
  • - Temporal instability - Death owes me a favor
  • Thanks for the tips and suggestions! Also, I would suggest framing the sub-game with substantial time playing the nobles both before and after. Make the sub-game pretty short and simple. Otherwise it will eat up all of the mind-space of the event a…
  • Hi, thank you both for the tips. Hopefully, the players will be able to remember these terms.
  • THE COMPANDERIA, being a most thorough list of Shortcuts and Byways contrived and trodden by Sir Alexander Hymn and his many acolytes in the course of their many excursions into the Unknown, compiled by his pious sons to the benefit of wizards and l…
  • The Secrets of Fine Dining by Barbara Richmond looks just like the sort of book you might expect to find in a rubbish pile outside of a second hand book store. The cover features a pleasant-looking middle-aged woman, whose hairdo and attire hints at…
  • There's some great advice in this thread. I'll share my two bits. I'm a huge fan of InSpectres, and it provided me with some crazy fun. That said, it wasn't the kind of fun I had from reading detective novels. I've tried several different game type…
  • voice over.
  • If you're looking for some original materials, the Israeli community prides itself on non-commercial, self-contained one-shot games. These are not quite Story Games, mostly because they contain very little in the way of innovative crunch, but they a…
  • Well, there isn't much of a Hebrew-speaking Story Games scene to speak off; the only commercially translated game was Don't Rest Your Head. That said, there's a small, irregularly updated Hebrew-Language blog on indie games. In the sidebar you can …
  • After a successful mission elsewhere, members of Danger Patrol rush into Rocket City to save the senate building from an impending meteor strike, just as the automatic defenses of Danger Headquarters go wild and start shooting down the Patrol's rock…
  • Did anyone ever tell you guys how awesome you are? Because you are.
  • Trade and Markets in the Early Empires, edited by Karl Polyani. I can't seem to find a new copy for sale (or a reasonably priced used copy, for that matter), but doubtless you can find one in most university libraries. The main idea put forward in…
  • A good question to ask is who else is kept in the brig. In my last game of LB, the brig was whole deck of dungeon-y holding cells filled with captured pirates, Crimson Alliance rebels and condemned prisoners (hey, somebody needs to pilot the manne…
  • This is very interesting. What I'd like to know is how much commitment it requires from the players: if you're just there not to fully engage the game, but just to have some casual fun, wear fanciful outfits and have a few dances with friends and st…
  • You guys know that you're awesome, right? I really think we're creating something here, a positive archetype for a roleplayer character. Just like movie lawyers can be either money-grubbing weasels or idealistic courtroom warriors, so can movie rol…
  • For the past three years, I've been teaching D&D in one of these Israeli after-school activities contractors that were mentioned in the "Make a Living" thread. I've also had a chance to undergo some training at another such company, and I have a…
  • When a character says "remind me again why I'm [/we're] doing this", the other players come up with a convincing answer that's only a part of the real reason.
  • Saving Throw Genre: Drama / Comedy Mitch Harvey, a columnist for a local newspaper, has been sober for 15 years before relapsing back into a day-long drunken stupor. After sullying up yet again his relationships with his boss, his supportive but ti…
  • Chalice of the Heart A large, ornate chalice made of solid gold. Some shallow holes remain where precious gems were once set. The carvings depict some unknown ancient war between Good and Evil. On the side are two handles. To use the chalice, fill i…
  • Posted By: Zac in Virginia If such a dichotomy represents two options that you, the GM, are fully prepared to explore, I think this is a fine idea. Choices have consequences, etc. Provided such a choice follows the principle Do What the Fiction Dema…
  • A common salesman technique is to present the situation as a false dichotomy, with one choice clearly superior to the other. "So, do you follow on the molemen's invitation for warmth and food, or do you stay outside their warren to freeze and starv…
  • This isn't news of any kind, but when reading George Orwell's essay The Prevention of Literature, I came upon this paragraph: "Papers such as the WRITER abound with advertisements of literary schools, all of them offering you ready-made plots at a …
  • Get a roadmap. Choose two spots. Mark crossroads and intersections between these points. You are a group of young hitchhikers, going from one of these spots to the other. Come up with a good reason why. It doesn't have to be the same reason for all …
  • Posted By: WilhelmPosted By: Ice Cream Emperor#2 really seems like a superset of all the other answers to me. How can a game do any of the other things (okay, maybe not 'contain novel mechanics') and not also teach you how to GM or play better? You'…
  • Fiasco. To a lesser extent, Lady Blackbird or Ghost/Echo.
    in Slacker gaming Comment by elkin May 2011
  • Cool! The grief-stricken dwarves were my favorites, and I was thinking of trying to flesh them into an adventure myself. It might be fun to compare them afterwards. This is what I have so far, which is basically Cat on a Hot Tin Roof with beards an…
  • Gnarly trap: the way is blocked with iron portcullis, connected to the dwarven fire pits a couple of floors below. Touching it is a very bad idea. Lame monster: A spy for the Deep Dwellers on a non-violent recon mission which might later lead to a …
  • In a game of Apocalypse World I'm MCing, the Chopper senses a bounty hunter is eying his men suspiciously. So he takes the gang, and they circle the bounty hunter's tent, trying to show some muscle and scare him off. The bounty hunter is unphased, a…
  • My tip would be to play dickish characters, the sort you'd want to see fail. My favorite character from a Fiasco game was a corrupt town official who worked hand in hand with the religious authorities and organized crime to crush the gay pride march…
  • Well, we are from different culture and we RP with children in different settings, so take my observation with a grain of salt. I can attest that elementary school girls who play RPGs face quite a lot of pressure by their peers to stop playing a "b…
    in Teaching D&D Comment by elkin May 2011
  • When you open your heart to the psychic maelstrom, roll +weird. On 10+, the maelstrom gives you all the love, friendship or solace (your choice) you will ever need. On 7-9, it only gives you some; you are ok for now, but you still need humans in you…
  • When I teach D&D to children (ages 7-12), I begin by giving them a choice between the four basic character classes: fighter, magic user, cleric and rogue. Most children nowadays are familiar enough with video games with D&D elements so I don…
    in Teaching D&D Comment by elkin May 2011
  • Today, I will poison my boss.
  • When having to talk for long stretches of time, my favorite aid is a thermos bottle with warm caffeine-free herbal tea.
  • It's a role that's very much in use when I'm GMing to children. "Let's break down the wall!" "That's an excellent idea! The wall is thick and made of stone. What kind of tools should you use? Light or heavy? Wide or narrow? Blunt or sharp? What sk…
  • When you enter the barter trade after it has been inactive for a couple of days, looking for playbooks, roll +barter spent. On a 10+, people agree to trade you your common Faceless playbook for whatever other LE playbooks they might have. On a 7-9, …
  • My top three: * A family of grief stricken, rage-full dwarves on a quest to take back their home. This one has drama and action stamped all over it. * Adventurers just out of prison, looking for redemption. Same thing: a game that lets you bash hea…
  • To tell the truth, I've been to YOLF a couple of times, and I never got the impression that it's supposed to be a community. I just thought it was your website, where you promote free games you find online. There was no large banners beckoning me t…
  • Posted By: Jared A. Sorensen"I like turtles." Isn't that power more fitting for the Zombie civilization? Anyway, thanks to all of you. I think I have enough to work with now.
  • When you are afraid your past has caught up with you, roll +cool. On a 7-9, choose 1. On a 10+, all 3. - You'll get a fair warning before the past comes to haunt you. - You're ready for whatever is coming your way. Take +1 forward to dealing wi…
  • Excellent, juicy stuff so far! Some of which I can't use due to overlap, some are definitely going into the game, and some I'm stealing for the other character templates. I am going to keep mining you for more neat wizard powers, so please keep the…
  • A habit I developed while GMing In a Wicked Age was to place NPC sheets in the middle of the table, closer the players, while keeping a separate list of names and best interests by my side. I think this sort of set-up would be greatly enhanced by so…
  • At the risk of sounding trashy, I'd recommend Six Strings Samurai (http://www.imdb.com/title/tt0118736/).
  • Israel in the 1970s: Collectivism Individualism (do you put your own needs before those of your peers?) Nationalism Universalism (who are your peers? do you care only about a certain close group, real or imagined - or do you care about humanity a…
  • Usually, after I read a game text, I scour the forums here and at rpg.net to read some AP reports. I don't have the capacity to properly imagine how the game rules would work out in play. This was true for other Vx games I read, Dogs and IAWA. With …
  • Chief Accountant/Corporate Overseer: The commander and his lackeys can keep the station running, but you're here on behalf of your corporate masters to make sure they do so efficiently. If they had their way, everyone would be eating synthetic meat …
  • King/Queen of the Nanohost - Transmitters embedded within your nerve system allow you to direct and control the vast swarms of micro- and nanobots that keep the station clean and orderly. When nanobots go out of control, bad things happen. Your job …
  • Mental Health Officer: Most humans find it difficult to adapt to being trapped in the small confines of a space station. Prolonged stay aboard a space station might cause severe anxiety and claustrophobia, which might manifest as destructive, viole…