I was reading a book on writing Character Arcs its quite light and makes a lot of sense.
But how it might apply to Adventure design is this,,, is the link between character Arcs and story Structure.
The two are linked and exp…
Maybe its the time scale. With a new product sold out of hobby shops it would bring out its expansions over a longer period.
With Kickstarter you get the lot in one glut if you can front the money.
Stretch goals in many cases don't cost extra to yo…
Hey is it me,,,, but there's seems to be a big elephant in the room !
These Kick-starters seem to be drawing money from people like a pumping station.
Is this fair or is everyone loosing the plot ?
I'm thinking where's the love.
Sappire and Steal should be perfect
https://bundleofholding.com/presents/Hillfolk2016?utm_source=Bundle+of+Holding+subscribers&utm_campaign=4ecab79e03-176R92Hillfolk20160725&utm_medium=email&utm_term=0_38247a319d-4ecab79e03-103403217I recently seen Hillfolk at Bundle of ho…
@Charlie hey that Doctor who sytem seem very appealing expecially for a pulp setting.
Have you played it ? Also if you wanted to stop someome pushing the button your only means would talking them down. Does that work ?
I have heard said "Never take stones from a river bed for a fire" The reason being they shatter sometimes with a load noise with flying fragments.
Technical bit, its from rapidly expanding moisture embedded within them.
Thought this might add some…
An example of an in game utility might be
Player whish card ? (cant think of anything better) A player can place cards to indicate how he would like the story to unfold.
e.g. More action- more story- exploration
Just throwing it out there
I wonder if there's some utility is calling out the layers and the ways they interact
I think this is the black box we need to find when a game crashes.
One approach could be like Komradebob said
Now, if you secretly recorded what happened and…
For example, I tend to think of lots of very different scenarios. My brain is all like, "Hey Dood! Wouldn't it be cool if Characters A-D were in situation X in setting/color/genre combo Z! That would be awesome!!!! I wonder what would happen!?! That…
Bit more detail.
When I say method everyone understands its not a free for all or like childs pretend play.
Its collaborative play
Microscope comes to mind as a game that has a method like a film or book.
Dave berg said
"avoid letting my GM responsibilities get conflated with responsibility for the entire activity. "Let's see what everyone else got up to! And hey, catch yourselves and each other on this too! We should all make sure everyone gets to …
Social rules. Oh I see how difficult the problem is.
Like you say Richard building a consensus is missing.
I find most players just want to play amd aren't that interested in rules physical amd for social that could be even worse?
@Richard your g…
Jangler I haven't heard of this game before.
But I wonder if Rules help to achieve what Warrior Monk suggested:
"Rules do the same thing: it's not the GM being unfair, he's just doing what rules demand."
Basically rules help to dissociate.
@ Warrior monk, I've experienced such child hood joys
My brother was older and even so lazy I had to put the game away after his boredom of winning. Ha ha
JDCorley has it right:
"The best way to play a RPG is to manipulate, seduce, lie to and…
Hey Kommradebob I'm making a clear point not criticism.
You have made a good point. I could have said I don't like that type of game because of x or y.
But I was trying to show when pretend play moves into the realm of a game or ludus as Richard ha…
"I would say "play pretend" instead of just playing"
Yes that's what I'm trying to say.
"Play Pretend" is a root of free form. That's good starting point. We play these games to pretend. We pretend were someone else or pretend we are…
Quote In the context of this thread, what does freeform mean?
I have two answers:
1) I'm not sure. Some vague constellation of play techniques and attitudes and processes which are not reducible to game rules and instructions.
"Free form " isn't that flow?
like any skilled activity the flow is broken by resistance or blocks and the unusual. This is where the rules or system would be made conscious. Books opened character sheets checked.
but what brought me to roleplaying…
How do you then transform these dramatic moments into something gameable?
This is a problem. These dramatic moments become very two dimensional leading to less outcomes of playable interest.
Like dramtic traps.
My only solution would be to look in…
Yea like it, reminds me of Stealing Cthulhu
but your stealing from scenes of a Heroic nature or class type.
Your conversion from Starwars to Waspwars is where for me the real sweet spot is
I like it that much I'm going to steal it for a game Ha.
Hey we can all remember losing the fiction and it all becoming a bit unreal.
But I'm talking in this direction when we were kids or who's still like this
How about for fighting style :
Conscious: Trained, 2nd nature, effortless can actual consciously be aware of every move action in a third person type stance.
Thinking about it : untrained or partially train, not naturally easy, something that thr…
I created an airlock puzzle on a submerged ship. One of the players had a problem with the real life issues of a ship being airtight as in real life this is not the case. He was an experienced diver.
I seen the issue striaght away as you have descri…
Faith by Burning Games.
Card driven game with a great setting and innovative ideas.
An expansion for the game is on kickstarter at mo, well you can play straight out of the box
The expansion is called A garden in Hell.
Here's the link Faith
Have you heard of thinking fast and slow by Daniel Kahneman ?
I'm reading his book and it seems quite relevant to your quest for staying in the moment.
That being thinking fast intuitive with ease and a sence of familiarity.
The researchers could include the usual divide between the honest and responsible and the biased and power-hungry. Eowyn would encounter various sources pushing various approaches, and have to sort out whom to trust.
yea sort that out Eowyn,
Hi Nathen H did this idea make it ? I mean have you collected or listed these choices.
It reminds me of Impressionistic dungeons or thats the way I could see it put to paper.
As Dirk says "I wrote an adventure location to go with some art cards I…
The idea of using the relationship for an extra die is nice, but not I think where I'm already adding in three traits/skills which give an extra die. Also, for the scenario I have in mind I just don't see how the PCs could credibly call much on love…
Day dreaming in todays busy life is difficult and an anti social paststime.
I was wondering if there was an app for recording ideas vocaly on phone. Then transfering them to text later or sending them by email.
Would that help though?
Not criticism, Im genuinely looking at what seems to be a prep problem.
How much prep is stored in your head?
The fish tank, is a prompt system for the stored thoughts in your head.
Thoughts you have spent time thinking over. making connections, …
Thats bad IcecreamEmperor gross but some cool incentives. Reminds me of Inca Empire and their fascination with captured noble warrior's and drinking their blood, They believed they gained victims power as they weekened from months of this practice
I'm looking at Richards Fish tank and I like the concept, because I can see it grow organically and my brain can deal with that and it looks clear on paper.
The problem appears when you up the detail to the level of story section 4.
4. Think of a …
How about magical healing changes your body to ethereal (something like non physical.)
you cannot die because you are not a physical being.
eventually you effect the physical world less and less and must wait till the magic wears off, about enough t…