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Kayfall

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  • Language issues… I meant not the legacy I'm leaving but rather the baggage I have in the back of my head as I do RPG stuff. .... It wasn't about story back then, it was about setting up a situation and playing through it. Oh I see, that's cool. Y…
  • ...adding it back into the formula in some fashion would vastly increase the joy of minis use in RPGs... Yes. Fashion is the whole point isn't it? Minis with clothes you could change. What if it was something like Costume Fairy Adventures, where qui…
  • Hi, I'm not a Blades expert, but somehow I still feel like I get what you're talking about. After all the work it takes to get to rolling the dice and interpreting the results, sometimes it feels like it should really wrap something up, but then all…
  • Also, I found this set of house rules added to the base game, which might be of some use to you. You could consider taking some or all of that (such as flashbacks or establishing threats at the start) and adding it into your game. You can also have …
  • I'm not sure I can help much, as I'd also like to hear from someone more experienced in the game, but I do know that one common mistake people make is to forget to ignore 1-3 results on the d8 bonus dice. As the rules say, "bonus dice never count fo…
  • I use role-playing to teach English here in China every week, and Jiawen is right. The really great thing about this method of teaching is that it focuses the process of learning English around the real goal of communicating with each other, without…
  • I keep trying to access the site, but it keeps telling me I don't have permission to view this page. Even the main home page gives me this error. Is something wrong with the site?
  • Hey, what cards are you talking about here? I have a vague idea how this works but I'm not getting a clear picture from what you described.
  • That's really interesting. In thinking about this a bit more myself, I remembered something Meguey Baker said about her nanogame Valliant Girls, that she was able to give it to a group of Ethiopian girls with no RPG experience and they were able to …
  • Playing a roleplaying game may be one of those things like riding a bike or learning a language. In order to do it, you usually have to do it -- just reading a book may not be enough for many people, no matter how clearly the "how to play" section i…
  • Hi Vincent. What do you think was the central lesson that working on Otherkind taught you in the process of working toward Apocalypse World?
  • Sounds awesome! You're more than welcome here. I'll whisper you.
  • Hey Ben, I'm David, an expat American storygamer living in Nanjing, China. I have a small group of foreign friends who play with me here, and I use my own game (unpublished) to teach Chinese students both at work and at home. Do you think you might …
  • I'm, like, half-way done with a Star Wars reskin of the rules. I'm probably gonna throw all my notes together over the July 4th holiday, and post 'em before the end of the week. ...if you're interested. I'd love to see that! I'm sure lots of people…
  • Hey kksimons, I'm an English teacher in China, and I'm using a roleplaying game of my own design to teach English here. It's sort of like a great-great-grandchild of Apocalypse World, and it works for any students who already have basic skills in sp…
  • When running one of my own games in progress, I've hacked the adverbs from Wildlings together with moves from Apocalypse World, so that you're choosing different adverbs depending on the move you're doing. For example: Danger When you face danger, …
  • Hi Stephanie, That's interesting. I use a ton of paper in my Apocalypse World and Dungeon World campaigns. I like having everything the players and I need to play right there on them instead of having to look through a rulebook all the time, but so…
  • This looks really interesting. Do you have some sort of webpage with more information about it? I know some people who might like to read more, even if it's not quite ready for publication, and I'd like to link it for them.
  • Thanks John. I'll post here if I have any more questions. By the way, I like how you replaced the terms "raise," "see," and "take the blow" with "attack," "defend," and "hurt". Next time I play, it'll be more clear that this is drama and conflict…
  • Hey John, this is really helpful to me, thanks! I have a question about the last line of the Escalate section the conflict sheet, where you write: Posted By: jenskot When you are Attacked, if you Escalate to a new type of Conflict that no one has …
  • Of these choices I also like "ludino" the best, but I have another suggestion to consider: "geme." It's like a gene or a meme, but it's for a game.
  • Once there was a Marmot named Nate, Who had lots of food on his plate. He refused to share, and waved his silverware At all who saw him in that state. But then you came with your guns ablaze, And Nate was truly amazed. For you had the beauty of a …
  • I have all the Limited Edition play books except the Marmot, and I'd like to trade any of them for our little furry friend playbook. I'll also write a poem about marmots if someone sends it to me within 24 hours!
  • Thanks guys, that's a bunch of awesome answers. I like the ideas of using boardgamey mechanics and creating some sort of puzzle game with it. The opposite idea of taking the basic relationships at hand and making a more narrative game out of it (as …
  • I totally agree that modern games are really pushing the boundaries a lot, but I think there's a lot more we can do. One thing I think it would be useful to think about in RPG design is that dialogue at the table should match dialogue in the fictio…
  • I agree dialogue dynamics has a lot to do with it. It my game, I explicitly tell my players: "here, choose one of these character types," which they do, along with the various choices involved in specializing each one, then, "okay now let's create a…
  • I teach English in China, and for the last several months I've been doing a lot of experimenting in using a roleplaying game to teach. It's gotten so that teaching and playing are one and the same -- my Chinese friends and students who play are real…
  • Posted By: John HarperI've considered writing that one up as a playset, Lady Blackbird style. It would be a perfect fit. Yes please!... Please?
  • Hey guys, I have all the LE playbooks except for the Touchstone, which is of course the one I'm looking for. It seems like it's just the one I would like to play most! Would anyone like to trade me for a Maestro D, Faceless, Quarantine, or Hoarder?
  • Hi. I think you may be referring to the Chinese "Jiang Shi," which usually translates to zombie (as in "Plants vs. Zombies"), but traditionally has some differences from the western zombie. The one you're thinking of, I suspect, is that sometimes su…
  • What would be really cool is fiction-as-example text. So for example, instead of writing a regular piece of fiction like, "Argo led his troop through the alien jungle, when suddenly he felt something whoosh by his face!" you'd write, "GM: Okay…
  • This game... Recursive Tales of the Infinite Multiverse ...involves going back to any point in the story where something could have gone the other way and finding out what happens when if it does go the other way. It outlines a way you could "mark…
  • Hey Matt, I hope I'm not derailing the conversation here, but would you like to chip in on a couple specific questions? Mainly, I'm interested to hear what you think of Apocalypse World, especially in light of the attention it's starting to get fro…
  • I happen to own a Shadowrun 4th Edition PDF, which has this to say on this topic under the "Metahumanity" section: "Humans are no longer alone—they are just one of the five major subspecies of Homo sapiens. Known collectively as meta- humanity, eac…
  • Posted By: Robert BohlIn fact, I want ways to make sure you're constantly reminded by the system during the conflict what your drive is. Okay, I think I understand your goals a little better, but I have another question for you. Take the sentence I …
  • Rob, when you played with the moves in AW, did the MC let you narrate your own success, or did he narrate it for you? Here's a mechanic idea. I was inspired by the moves in AW where you get to hold some points and then spend them during a conversat…
  • Posted By: BenhimselfI mean, who cares what cynically sarcastic people think, really? Exactly. Just checking to see if this thread is full of sarcastic people or not. Posted By: David PidgeonIt's for real. I do actually want a game that captures th…
  • Posted By: JesseAs an alternative you can also eliminate Stake/Goal setting by simply allowing the actor to also narrate the outcome of success and the opposition narrate failure. Or more generally he who succeeds narrates. That way the actor does…
  • Posted By: Robert BohlI find routinely when I'm playing AW, that my player intent is neglected all the time, and the only way to get back to my intent was to break flow. In fact, it's frustration with this aspect of AW that was one of the seeds of t…
  • Posted By: Matt SnyderIn essence, I'd like to see indie games have wider appealamong gamers. This is a really key point, I think. There are a lot of definitions of "gamer" but for me it's a person who likes using games as a way to have fun, test the…
  • It seems like the Apocalypse World "move" mechanic accomplishes this goal quite well doesn't it? When you want to do something, you just do it. If what you want to do is a move (like trying to force someone to do something), then you roll the dice a…
  • Posted By: BenhimselfDoes it make a difference? Well, if it's sarcasm then there's no point in responding other than to say, "well I guess you only like games that have grit in them. Have fun," and drop the conversation after that. I mean, the word…
  • Is this sarcasm or is this for real?
  • Posted By: John Harper@Kayfall: The "theme" of AW is what you make it. The game isn't the same thing every time. You play to find out what happens. "Play to find out what happens," is kind of the opposite of "play to impose your idea of a theme on …
  • Interesting. So is this the theme of hope and beauty in Apocalypse World? Is it always sad and tragic and hopeless in any practical sense? Maybe that's why we feel it is so poignant, because it's hope against overwhelming odds, so unrealistic and ye…
  • John Harper has said he's still working on the GM's kit, but it's not in a state that he can share it yet. He seems as excited about finishing it as we are about playing it though!
  • I don't know about other countries, but I've been living in China for most of the past 10 years, and when I say "roleplaying games" here, people immediately think of computer games. When I bring up Dungeons and Dragons and ask if people have heard o…
  • That's really sad Emily. Could Cal have put this person is prison or something? Or was it a desperate moment where he had to either kill the guy or let his friends be killed by him? How did you feel when this happened in play? Was it depressing?
  • That is truly beautiful, Ben. Sad, too.