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Airk

Game is moving along briskly to critical (or at least, player) acclaim. :) Generally doing well. Saying hello to the first hints of New England winter.

Comments

  • As far as I know Justin Alexander never ever made an argument against story games. I have always known him as a very smart, well-read and polite roleplayer with a lot of insights into gaming. This is in line with my experience. I mean, one of his …
  • Wait what? This terminology was created by people who had issues with D&D4. This is not some sort of weird RPGPundit-Made-This-Up-To-Criticize-Storygames stuff.
  • I think people need to remember that this whole "Dissociated/Associated" split sprang from the mind of people from the traditional RPG scene -- people who are used to playing in Actor Stance and who value their "immersion" -- as a means of explainin…
  • I think it all falls down there; If it's really as "all about the money" in the sense of "We want the thing that commands the most eyeballs and clicks" then RPGs ARE NOT IT and RPGs are going to die a digital death because it's worth way more money…
  • I think WarriorMonk is on to something with "dissociated" actually meaning "A rule or concept that has been divorced from what it actually describes" -- i.e. a rule or concept that is there for narrative purposes, when viewed by a person who doesn't…
  • The problem is that many rules don't fit clearly into A/B and most RPG GAMES don't either. Is the rule "You get an action point after every second encounter" trying to "describe or simulate a fictional or real-world object, phenomenon, relation or …
  • It's certainly possible that I'm wrong and everything will be fine. But all of the history of mass media is screaming at you to "look out!" So we will see. Thinking about it more, I think the problem is that you are equating "streaming" with "money"…
  • @Airk many more persons have a slot for karma kismet poetic justice than there are with TTRPG intuitions. I am not sure where this statement comes from. The "hard / easy" distinction is silly, but there is no need to use it for the concept. Respe…
  • JDCorley also holds that all rules are dissociated by nature. But I say no-no, it's not as ambitious as "a game is dissociated". It is more or less so. Like in some games, some players can easily picture things simulated by the rules. And in other g…
  • While I see where Mr. Corley is going with this, I don't think it's correct in this case. While there are certainly examples of things going the way he says, there are a fair number of counterexamples too. Or, to put it another way: As usual, it's…
  • I'm surprised not to see a mention of Anima Prime here. In that game, you pretty much HAVE to start out by doing nondamaging "maneuvers" to build up your dice pools for the Strikes that do actual damage (ideally augmented by a Charge Power). It …
  • No, but I'm curious why you brought it up. It feels like an obviously bad idea, since it could incentivize people to give Insp for just, "whatever," but maybe there is something I'm missing. This feels like a nonissue to me; Just make it clear when…
  • Otherwise how do we explain D&D fans complaining about "dissociated mechanics" in a new version of their favourite game, all the while spending years happily playing a game which has hit points, character classes and levels, alignments, experien…
  • I have no brilliant suggestions for "What game to move to next, after Lady Blackbird?" but I'd LOVE to hear other people's ideas please!
  • 4e was brilliant if you enjoy miniatures combat. I'm gonna differ on this point. Strongly. Yeah, it was brilliant either way. ;P
  • Those people should have a really hard time playing a game with such glaring abstractions as hit points, armor class, character classes, experience points & experience levels, to name but a few. I wonder how they manage. I'm not sure, but it so…
  • Do characters grow, change, God I hate to use the word mechanically, but is the change that happens to characters an in-game activity, like choosing a different path? No. You literally never write on your character cards after character creation.
  • Looking at 'Follow' might be a good starting point. http://www.lamemage.com/follow/ Are there any Youtube videos I can slog through to get the general gist? There's not much gist to get. Here is a game of Follow: You pick a Quest. This is a mis…
  • I know this is sortof out of left field in terms of relevance, but consider looking at Dialect, which is absolutely a game about how something (in this case, a language) changes over time: https://thornygames.com/pages/dialect
  • @Simon_Pettersson -- No worries. I think I'm still suffering from some confusion about what we're really discussing here, because it doesn't really seem to connect with what I remember from the Spicy Die Roll thing.
  • It doesn't seem fruitful to include "disregard the rules" in the definition for this technique. Who wants to use a technique that requires you to use a rules system that's unsuited for it? This thread is about finding procedures to do this on purpos…
  • I totally do this when I run Lasers & Feelings with newbies (I pretty much only run it with newbies). They're gonna get an awesome story and they're gonna save the galaxy in the end, but the details are up to the dice. I ran it last week and one…
  • This thread confuses me a bit. The title seems to be asking "When should you ignore the dice?" or maybe "When should you not roll the dice?" but the "first thought" you pose at the end seems to offer a dice system (not super removed from the one in …
  • I think it's kind of cool that different groups will have very different play experiences, too. "Hey, did you play Dragon Heist?" "Yeah! We fought Xanathar's faction. It was fire." "Oh, we had to deal with a bunch of cultists..." Except that based …
  • Yeah; I've heard nothing good about this adventure either, so I'm kinda interested in hearing another perspective...
  • I for one would certainly rather freeform Slice of Life than use D&D for it. Why am I wasting my time figuring out my character's attack bonus? So I guess that puts me in "This game is actually worse than freeform for Slice of Life." because I…
  • You can absolutely start DW with an in medias res setup, and it works pretty well, but you need to be aggressive about backfilling AND you should have ideas BEYOND the situation... or players who are willing to provide them. "Alright Fistanstealthi…
  • Balanced encounters were not a thing in the original game, a la Gary and his players. Characters were expect to run away if they encountered something they couldn't handle. Really, once they encountered something bad, they had already messed up, sin…
  • Dungeon World IS a flag. It says "we want to play slightly zany D&D-esque adventurers doing adventurer things."
  • Especially for people who are members of this community, it would seem that there's no excuse for not knowing other, better-for-this-purpose games exist, or for recognizing that what they're demanding from D&D is not something it's not designed…
  • Ah, I missed that it was first session. First sessions are weird. =/ The game says: "What you bring to the first session, ideas-wise, is up to you. At the very least bring your head full of ideas. That’s the bare minimum. If you like you can pl…
  • I'm jumping in a bit late here, but I feel like you are not playing Dungeon World as intended. The game features a number of things that are designed to address the very problems you are having, but you're not using them. One of the GM Principles …
  • I agree with Trent's "everything to everyone, so not very good at anything" analysis on 5e. I'm not sure that just saying "No more XP for combat!" solves the problem though, because again, as Trent says, the whole game is "sloped" towards combat i…
  • As someone who DID grow up with D&D, and who follows the OSR, I think you're right Trent. While D&D had all kinds of elements borrowed from other stuff (Particularly Tolkien, even though Gary apparently wasn't much of a fan?), and inspired …
  • I don't have much to add, except that my experiences with D&D5 have been very much what Paul describes -- it "sandboxes" okay (though involves rather too much prep and chargen is too involved) but does a poor job of setting players up to actuall…
  • We don't need to spend time doing math or making lists or filling out forms - play time is precious and those are all potential failure points. (And, if they aren't, why have them in the first place?) You lost me with this bit, can you explain? H…
  • I think it depends on the game. I played Clink at a con not long ago, and chargen in that game took us about 10 minutes (I might be overestimating). The worked great. I also played an awesome game of Lacuna, where choosing pregens was represented…
  • I mean, it's a community if you use that word very loosely. It's not a community I would want to help me raise a barn. But, I mean, people have raised money for people. It's a shame much of the good is money instead of acts. I guess clicking …
  • If you're looking for games with challenging/unusual themes consider checking out The Watch , MASHed: A Korean War RPG, Bluebeard's Bride, The Warren, Night Witches and Golden Sky Stories. (Not all of these are challenging topics, though some defin…
  • I'm gonna make up some more letters. P is the amount of "published" color. R is the amount of color people a given person is willing to READ. So if P>C, then in theory, no effort is required to create the shared shared imaginary space. I don'…
  • Responding to @Airk: I like this C thing. My experience is that the people who like way more color than C are 'theoretical roleplayers' so to speak. They are interested in buying game books, world building, and daydreaming about playing them, but t…
  • Well, setting aside the troublesome question of "How do you ever know if you've created a shared imaginary space?" (My answer: You don't, you only find out when it fails) the answer to this is still not super helpful. Here's my two cents though: T…
  • I'll add that as a caveat. Edit: Also, you should put some form of contact info in there so if people stumble across it in the wild, they have a way to get in touch and provide feedback if they want to.
  • I haven't read this fully yet, but I am going to be perusing it with great interest as time permits. It shows a TON of promise. Do I have permission to share the link with other (potentially) interested parties?
  • My suspicion is that a lot of people who want to use the term "story games" to mean "some type of game that is not an RPG" are basically just looking to be exclusionary, AND are probably defining "RPG" as "a game in which the players only influence …
  • I think we already have a term for PbtA games. It's "PbtA games". It's true, but once again a failure at really conveying anything about them.
  • I basically agree with Emma; My mental definition is very close to Ben's, and I don't really think of PbtA games as "story games" even though they are also not "trad RPGs". In my brain, I think they are "narrative games" or something, but I don't …
  • I read the article you're referring to a while ago and my takeaway was - and is - that the dividing line the author draws (authority that isn't based on character ability) unsurprisingly fits his own games and their rather marginalized characters b…
  • Im not exactly sure what your trying to convince of - that with the right people, the right game and the right skills, everyone can have a great RPG experience? I agree. The assertion is, essentially "If this is so easy, why do new GMs constantly h…