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Noofy

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  • Graham W: On the complexity of the rules: During the first fight, I'd never mention all the uses for Xs. I'd just explain the basics: roll your Brinkmanship; then whoever is behind may lose, escalate or spend extra dice. At the end of the fight, I'…
  • Vx: You should adjust Profile as actively and responsively as you adjust any other stats. So unless there's something else going on somehow, losing a fight company to company should absolutely mean losing 1 or 2 Profile from the ship's crew.
  • ML: I think you should generally have to work pretty hard for an ambition. Maybe not really hard, with all of them, but none in the book really strike me as easy to achieve, exactly. For instance, the most straight-forward ambitions, like you ment…
  • Vx: Even sword and gun fights - standing over someone with your sword at their throat or your gun to their head STILL doesn't reliably mean you get what you want. Fighting for something is overall a bad way to get it. If you want something from some…
  • Vx: If it's the disconnect I think you mean, it's on purpose - essential to the design, in fact. It's quite possible that committing more sins, suffering more violence, fulfilling or abandoning your ambitions, will have absolutely no effect on the g…
  • Vx: When a player loses a success roll, that means that their pirate's action fails, or else succeeds to no advantage. Killing the captain, but to no advantage, is a perfectly legit outcome; so is backing down at the last second. Choose whichever y…
  • Vx: If the players want to choose which range to fight at, they need to do things to get into that range. Enduring duress and going into danger as in the example, or using stealth and treachery (disguising themselves as a wounded merchant ship, mayb…
  • Ok, I'm just using this thread as a suppository of sorts, but please chime In If you have thoughts on making the game awesome!
  • Try inspectres? I don't know how well it works one on one though...
  • Great advice halski. Yup, I plan on encouraging flashbacks and enduring duress to best narrative effect. What about Graham's advice to get pirates ashore pursuing ambitions as soon as you can? Or even practical considerations like emphemera (maps, …
  • Reign. Or Houses of the Blooded.
  • Though Locke and Jean are at least 5-6 LP characters.... I think they would perform admirably and have some rather juicy traits too, all things considered by the BW charburn.
  • Oh HO! My brother Aidan suggested in this afternoon's session that maybe we should have a pile of red d6s for HP instead of tokens... Whaaa? As I elucidated a while ago, we have been using dice pools in DW for a while and taking best/worst of inst…
  • Been giving it a fair crack Paul during the last few sessions and the 'boxes' system is genius. We've made magical / inherent armour ablative too, requiring some fictional justification for their renewal (usually rest between adventures). +4 Max s…
  • Have you read Rob's 4e ideas? They would seem to mesh well with your vision of 5e... Challenge the 'encounter' fighting the situation This is not a science
  • Mr. Coruspax's Marvellous Menangerie and Death Defying Acts has set up camp in a multitude of colourful tents on the outskirts of town. By all accounts the opening show last night for the nobility was met with a resounding standing ovation! Unfort…
  • Nope, I tend to run as I've described above. We really really love the adverbial nature of the mechanics combined with the step die.
  • I'll give it a whirl Johnstone
  • Woo Hoo! That's awesome news We've been playing (my daughter and her friends and my wife I) on and off for the last year - heavily inspired by the 'How to Train your Dragon' books and movies. Can't wait to see what you've come up with.
  • What about the concept of 'level'? All three games level up characters and all three approach this in various ways. The resultant play can be largely effected by how players perceive they get 'more powerful'. In TB your skills advance independent o…
  • My reading is that getting hit does NOT deal Hp damage- it has fictional consequences only. So the player thinks about how badly they wanna avoid this blow and then stakes some Hp on the roll to avoid it. Hit or miss, that Hp is gone. This is a real…
  • I've backed and rather excited Will! What I'm really curious about is the 'How to plan/write/run an adventure section for the GM. Sounds wicked fun to spend an evenong of lonely GM fun. Also, Character progression and player rewards?
  • Hey Yeah! I have This cool logic book that I'll be using for my current solo Dungeon World (Dark Heart) game. Awesome suggestion! Each bit of info from the logic puzzle will be revealed if I achieve success in an obstacle. Conversely, if I miss, th…
  • When you go slinking down the tunnels roll + bond with the wolves... On a 10+ you gain a pack mate who guides your way or protects you as needed (choose). On a 7-9 choose one: :You find your way but are hunted as food. :You are come across a hurt do…
  • Hey mate, cool ideas! I'd just play test and see what you think. Ask some game players to take on your creations and have a one-shot to see how they fare. The core classes are so cool as is, it's the unique narrative you develop each time through pl…
  • Hey Summerdown! Original Traveller was intended in part to provide a solo roleplay - play to see what happens experience - the Guidelines are in the first chapter of Book One
  • Have you read Mr. Harper's wonderfully insightful post on the problems with 'Seize...'? I find it clears up my discrepancy every time I find going aggro is by far the best way to apply fictional effects in the aftermath of a moves snowball (which c…
  • Traveller World is AWESOME two player, I've played for hours solo (like original traveller) and with a friend for a good 6 sessions - its been epic!
  • I would add that as part of my 'facilitator's toolbox', I like to encourage the players to ask each other provacative questions. Or, if they ask me - as the GM - some aspect of situation / setting, then palm it off onto the player whose character is…
  • Burning Wheel one-on one is Awsomeness!!
  • Ive played a lot of TRaveller, and subsequently, Traveller World solo, particularly on long flights. I find the play to see what happens, and reactive positioning due to the near hit/miss results wonderfully engaging. Playing a down on his luck smug…
  • Reign is good, especially without all the setting fluff - just fit it to your own setting. Burning Wheel is better, steal some 'high level' macro mechanics from Burning Empires to add to this fantasy core. The Noblese Oblige supplement to Chronica F…
  • Inspired by Gemmel's Legend and Pratchett's Cohen the Barbarian, we once ran a BW campaign with only human stock that had to be at least 66 years old (7- 10 Lifepaths mostly), which limited their physical stat pool but bolstered their mental acuity …
  • Ha! Well done Graham I do believe that Cthulhu Dark scratches that sordid itch of exposing other's dark secrets whom you have long suspected of said depravity... Whereas once I read The Amulet of Samarkand, I understood that Sorcerer is the one…
  • I love the layout, font and illustration The cover is evocative and sublime all at once! I especially like the MERP illustration of 'racial scale' on p.20 - it brought back very fond memories. I would love an english translation! The competitive na…
  • Oh Ross! That's Delightful! So how much does it borrow from Life on Mars? Is it sort of a boardgame, RPG meld? Can you tell us more? Being a swineherd is so book of three Is it simply fantasy, or are their elements of sci-fi baked into the setting …
  • We played one-on-one with NPC Hx and used all the moves in the advanced fuckery section that used Hx as a stat - works awesome. Also, as MC, make HARD moves as required, like always front load the scenes with aggressive framing. There are no other p…
  • Cleric (2) Healing Spell, Protection Spell, Prayer of Holy Wrath, training in rituals and ceremony, a holy symbol, a gift from your God, Use each spell as long as you have favour, a righteous past.
  • Awesome, I especially love the Scenarios!
  • This is pretty awesome!
  • Yeah Rich, awesome examples and exposition. Thanks so much. Gaze rocks in so many ways.
  • I wasn't trying to insult you, so please accept my apology. I wasn't attacking you at all. I was genuinely curious as to whether you enjoyed the *world system games in gerneral (mechanically and thematically) or whether it was just the Gaze move in …
  • Sometimes a protagonist wants to manipulate another character. Sometimes an antagonist wants to hurt a protagonist. In order to move the story forward, sometimes characters have to affect change on other characters. This is when we reach for dice. T…
  • I had a Slytherin Deatheater Queen slip a love potion to, seduce and corner the Hufflepuff Quidditch team seeker (npc) in the Hogwarts dungeons for some hitherto unheard of 'sexual proclivity'. His darkest self triggered... The sordid and quite hed…
  • I told him I didn't think his version was correct. I still don't. He doesn't seem to care that I disagreed with him and I meant no disrespect in doing so. Just as I have not meant any disrespect in any of my disagreements here. It is my belief tha…
  • I'm confused. Are you meaning hedonism in the sense of self-indulgence? Hmmm. More in the sense of self-indulgent (often grim) supernatural epiphany. The reverberation of this perspicaciousness in play is such good grist for re-incorporation a…
  • The whole design for this is based off of my studies into PTSD and other stress related disorders. Which is great, but when I play MH and address the character and I ask the player 'what do you do?' I feel as if Joe's original intent behind Gaze …
  • My brother and I played one-on-one bladerunner to the core. Worked admirably. We had a blast! The emergent story that derives from the playsets is both tech and noir and we loved the use of action to challenge the protagonists and the effective use …