Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

StuMc

Comments

  • Hi Ecthelion, I'd forgotten about this game!! I have some newer friends who are total WWII nuts and we have been playing both miniatures games (Chain of Command) and RPGs (The Regiment). Totally keen to play again. Is the version linked on t…
  • If I must have a fantasy game, I'll take a PBTA game...set in a Caribbean style Archipelago and make it about organised crime, politics and personal situations/relationships. The players would be members of a noble house. The noble houses generall…
  • Ordered yesterday!
  • This game sounds great! I don't have time to play it right now, but I'd like to.
  • Thanks chaps. There's heaps to go on here. So, what was the last LARP everyone played and why was it awesome?
  • The trouble here is that the 109 completely outclassed the Spitfire (not to mention everything else in the air) during the battle. Maybe a rule that emulates the short time that the 109s had over Britiain would be an interesting addition. In the …
  • The Sundered Land came out last year right? This game is wonderful. It got people new to the hobby playing the online game, reluctant GM's Gming the tabletop ones and reluctant designers (me) designing after reading the bit about designing all in on…
  • LOL @Johnstone When you enter the Wild Wood roll +sharp. On a 10+ you make it out. On a 7-9, you are stuck with Badger for the whole winter On a miss, stoats and weasels. (And also probably wolves)
  • I agree Paul, it is kind of odd. The move could be easily fixed by rewording the trigger though. How about: When you enter the old sewer tunnels** roll +sharp On a hit, you detect them before they detect you. On a 10+, you have the drop on the…
  • Hi Catty, I'm with you on most of these. I certainly want hard choices and an emotional experience. I can live with varying levels of player content but I do want some. I am definitely telling a story when I game and am not really looking for a cha…
  • I loved the story setup for Dragon Age even if the implementation didn't end up all that exciting. Me too. I normally HATE fantasy, and I loved DA based on it's setting and the character relationships. I think Dragon Age is begging for an Apocal…
  • Link to G+ post. Please feel free to share. https://plus.google.com/u/0/106869300898899999469/posts/8dJWHggdfER I'm afraid we didn't get to play on Sunday. We had too many for The Few...heh. Hopefully we'll play next Sunday.
  • If I could capture the feeling of Deus Ex in a TTRPG, that would be awesome.
  • Fallout 3: This game almost made me want the Apocalypse to happen. OMG! Yes! This. New Vegas was pretty good too. I lost some serious time to these games and was so disappointed by the complete lack of story in Skyrim. Nice work btw Magus, you…
  • We love to hear that! If you could after Sunday write here quick report of your play, we would be much obliged. Sure NP. Btw. - on your first mission, did player pilots shot down any of German planes? Which enemy pilots did you used (newbie/vet…
  • I want stuff from both worlds really. I find this difficult in practice with my gaming people. If I cut scenes for the Trad people, they find it jarring and if I don't cut scenes for the new school folk they get bored. Like Rickard, I wish more pe…
  • Like you, I dig bleed, but unlike you, I find that hard to achieve in low-work games. For me, it's just a matter of picking the right game. My post a couple of weeks ago about my Life on Mars game detailed some of the most bleed I've ever experi…
  • I'm more about treating roleplaying games as boardgames nowadays. Also, I prefer roleplaying games that takes around two hours to play. If we want to play longer than that, then we can play the same game again. I've read a lot of roleplaying game…
  • Many GMs have things they do over and over. I am sad that I didn't click with Smallville I completely empathise with this one and feel much the same about Fate. I really like the people that make the game and the attitudes in general, I really like…
  • This can be really tough. My partner is a trad gamer who basically refuses to play the way I play and the games I play. I think you should offer to run something as has already been suggested but also prepare yourself for it not to work. I ran Mon…
  • Hi All, Still loving this and will play again on Sunday! I find myself wondering whether having variable altitudes for the sides might create a more interesting fight. (and altitude more of a factor). Will let you know after I've played the ga…
  • There will be a massive surge in "ready to play"and "älmost ready to play" games as more busy people discover story games.
  • We played our first game of "The Few" earlier this evening and had quite a bit of fun. There were only 3 of us tonight but the game seems to work just fine with only a few players. I'll talk about the characters next week when we get some time to do…
  • This is Brilliant Ecthelion! I'm super-keen to play! If I find typos and grammar issues, shall I post them here. (The translation is great, but there are a few incorrectly applied plurals and the odd passage which is grammatically weird). Are y…
  • Hi Ross, I want to play this game but my group is a little busy right now with a little game called Life on Mars...:) Stu.
  • Just got it and had a read Jason. I'm super excited! I love the relationships between the characters and the touches like communicating via radio. You say to use mobile phones here but we are going to use my daughter's crappy little walkie talkies…
  • It's difficult to write an AP for this because there isn't really a story that's being told, it's four stories which flick around in time and are otherwise confusing. Is there something in particular that isn't clicking for you? Maybe we can chat …
  • Just played my first session tonight Ross. (The game arrived a couple of weeks ago but life sometimes trumps gaming). We only just made it to Mars in 1.5 hours of play because everyone was having so much fun. It's amazing how what seems like so li…
  • I run my CD games straight off the cuff with elements created 30 seconds before the game starts and it's fine. I ask my players for an "element" each that they want in the game which can be a setting, an event or whatever, concoct a very basic ide…
  • Vincent Baker has said that one of his hopes for The Sundered Land was that it would make GMs out of players reluctant to create content. It certainly did for us, one of our chaps who I never expected to, ran Cthulhu Dark the very next weekend after…
  • Initiative rules based on Apocalypse World. Initiative just doesn't matter as much as I used to think it did. I find games that track it tedious. Soft Moves, Hard Moves, Playing to find out what happens. Basically, everything I play uses powered b…
  • They are from Traveller + Psi. Personally, Now that we have cool, hard, hot, dark, volatile etc IMHO using retro stats is boring and flavourless.
  • True, I bought 2 becuse I plan to eventually hack the ever lovin hell out of the game... I like the dice system, but IMO MOST of the other stuff in the game can go and you'll have a perfectly useable game. Attributes and skills, that's it, I'd get r…
  • Super late to this one but I think things like: I've been playing a lot of The Sundered Land lately, and up until very recently, held a roughly similar position to JD or Rickard. When I think about it though, the people and places we come up wit…
  • Hi CJ, You wrote Gurps Voodoo right? Gaming has changed rather a lot since the 90s. Before getting back into design, I would recommend playing as many different games as you can with as many people as you can. Now that we have Google Hangouts, th…
  • Backed! Looking forward to this Ross.
  • Late to this one but I always saw ST armour as riot gear. Great for putting down angry mobs but not very good in a firefight.
  • Yes you see something out of place. The water you are drinking is slowly turning red and beginning to taste...metallic.
  • I have! It's a good book, and then the Codas hit and it becomes an awesome book. I was thinking of doing something like this...for each of the Command Crew from TOS (whether they are the actual characters or archetypes) have a pair of somewhat oppo…
  • If you loved Fiasco and want a longer form game, I'd second the recommendation of Prime Time Adventures. The best game I ever played (bent coppers in 1970s Victoria) was played using PTA.
  • This sounds cool. (It also sounds a bit like Knights of the Dinner table ) As Matrixgamer says though it would be super hard to pull off from a logistical POV. I'd also say that you would be talking about LOTS of frames to do what it is you want …
  • I would suggest hacking Cthulhu Dark and making the sanity dice into something like a vice dice or some sort of social standing dice or some such. You won't have to teach a system and can just get on with playing. If you want the players to have s…
  • Wow! I'm a little bit in shock. Lizzie you are totally brave and awesome for making a game like this. This kind of heavy emotional content is what I've always wanted from gaming. To have the game educate the players about something important l…
  • I think the point is you could make Feats into moves, but they'd be bad ones. When you take "improved initiative"...
  • This is pretty much my experience also, if you include a few other storygames with strongly defined GM roles. Though for me, MH is pretty effortless and no-prep, while DW requires some and feels like more work as a result. Oddly, I've not run the…
  • In Australia, we use aggro in general conversation... It means angry. (usually used to indicate overreaction). I was always petrified of running games. I always felt under prepared and inadequate and that nobody was enjoying themselves because it w…
  • I'd buy the hell out of a nice understated embroidered polo shirt with Powered by the Apocalypse on it but these tees are too "loud" outside of a convention IMO.
  • I don't know much about burning wheel but I have learned a lesson about introducing people to Storygames based on games they already love. In short, I will NEVER do this again. Using Monsterhearts as an entry point for a bunch of White-Wolf game…
  • He was friendly and inquisitive, but just couldn't understand how you could make a character for a game and then play through it in a small time (like 4 hours or so) and legitimately care about anything that happened to them. Halequin can you exp…