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  • AnonAdderlan, I think I understand your sentiment well. Some people in my group (including myself, somewhat, as well) have the same feeling of futility, or "doesn't matter", with games similar to those. I think it's the lack of feedback about perfo…
  • It potentially overlaps with the negative outcomes of Trouble in a confusing way, It's the same as it is now. With the current rules you can also create an Advantage (3 successes) and still get Trouble. The reason I find Advantage for Trouble charm…
  • Oh, yeah, I remember that rule. It was my jump-off point. The thing I forgot to mention is that you can only add one item or trait to the description. The primary reason was that there's still a lot to include into the narration: the situation, th…
  • I've been hacking this game to my group's tastes, and played some to see how it worked. Please do tell if i'm hijacking the thread. Also I'd be happy to hear about your experiences or rules alternatives you've tried or considered. I got rid of the …
  • Imagine telling a story about a family dinner through chess, otherwise most of the mechanics in chess are self-explanatory. Ahh, now this was enlightening. Thank you
  • Now then, aren't the mechanics and the fiction are just happen to walk alongside eachother? They don't affect each other, but just, I don't know, are happening at the same time... I'm digging deeper into Dungeons and Bananas as I try to bend it to …
  • Why is that there is only a single Dream? It is a deviation from the source material, but there could be multiple. Diving into a Dream would also mean exploring that specific Dream's rules as well. Multiple planes and such.
  • Paul, I've had a similar experience at first, but I've been thinking of this a lot lately. I think that the statistics of the game is counter-intuitive. As an aside, I understand that a very significant part of the game is not here in these mechanic…
  • Well if the trouble pile is decreasing it might be better to call it the Hit Points Pile. Or Power pile or something similar.
  • On further reflection, why would anyone want blue dice? It adds Trouble at the same rate it adds Success; but you need more Success than Trouble. It makes no tactical sense to use blue dice except with the banana or at a last roll when you would def…
  • Hi, we've been playing this game last night. Nobody played before, and we've been trying new systems lately. This was the first game all our players got excited about during play. It shines! We started with a high fantasy tune, escorting a young p…
  • We've house-ruled alignments. The Chaotic aligment rule is: "You speak the Chaotic language of monsters and brigands. When you act on your lust, greed or anger and risk prompt retaliation, you gain 1d6 HP immediately." (We don't have total HP, only …
  • Not sure if I'm late to the party, but: Group damage is best damage plus one die. d4 for one helper, d6 for two, up to the d12. Adds a lot more to the thrill than the flat +2. Also gives some clues to the fiction: here comes the leader (roll)! And…
  • This is from a darkish fantasy AW hack of mine. Wound categories: light: minor damage, immediate consequences, no long term effects serious: major damage, long term consequences, effect handled on a case-by case basis critical: major damage, needs …
  • Our monks, well martial artists really, had their powers as holds. Like, spend one hold for doing a disarm, levitate, or dodge arrows. The holds came from following their code and obligations. They got holds every morning: one hold for doing the mor…
  • If you roll a stat that is not marked yet, mark both an XP and the stat. If you marked your third (fourth, fifth) stat, delete all stat marks.