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Terwox

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  • And D&D 5E is written to solve the issue of 4E's (largely perceived) unpopularity by calling back to previous editions, but Eero alluded to this above.
  • It's a really neat concept that plays around with the idea of symbolic magick and what that would really mean. The books are totally worth reading if only to steal the setting and play a FATE campaign with it (which is what I'm doing right now). Cou…
  • Heroine handles 7 and 8 in a really cool way, but I agree that it's fairly uncommon.
  • Cool. So, I mainly have reaper bones, some warhammer demons, and a bucket of D&D minis to play fantasy miniatures with -- I don't have units, per say. Can I still play with what I've got? Some games have minimum unit sizes of, say, 10 for a l…
  • I played Pathfinder this year once, as a friend of mine had only played Dungeon World and wanted to compare it to the normal thing people call D&D. Pathfinder was a lot easier and more entertaining to play after playing DW, too -- I'm definitel…
  • Please post a review by someone with some details of how the new rules work and I'll almost certainly buy it immediately. I'm more of a skirmish player (Song of Blades and Heroes is my tabletop miniatures game of choice) but I'm very curious to see…
  • Myers-Briggs might be a good shorthand for the way an NPC will act, and the Vox method sounds neat, but I think you'll get more mileage out of a simpler system -- colorful traits and such. I'd rather have "bratty smelly kind tailor boy" than ESFP t…
  • I can't imagine how that works. The MC has no real limits on how hard he can hit the PCs. In Gamist mode, I'd think everyone would have to agree on some limits for creating challenges or the victories would be meaningless (and basically GM fiat). C…
  • Edit: Terwox, Rickard, neither I got what beliefs was all about in MG. Sounded like Fate aspects to me but that was all I could make of it, and the whole introduction made it feel like you would lose an important part of the experience without that.…
  • Mouse Guard -- I love the comics, and really wanted to love the game, but combat seemed to take forever and not make much sense. (I know that's probably not the usual consensus, but it's my experience! I'll probably reread some time.) And yeah, F…
  • If you want to stay closer to the line, you could ask questions like "What broke when you did that crazy maneuver?" and "Where has the fire spread out of control to?" This still gives the non-GM players some narrative control, but with constraints …
  • Currently: Lady Blackbird Heroine The Spark Shock: Marvel Heroic (non-rpg cheating aside list: Of Gods and Mortals, Song of Armies and Hordes, 7 Wonders, Dominion: Guilds, Mage Wars expansions.)
  • I've run CoC and tremulus, and when I ran tremulus it was a better game than CoC. tremulus is is a bit more suited and aimed at being "weird" than "dark," but it lines up with Lovecraft well enough. Stealing Cthulhu and tremulus together worked re…
  • Does anyone know if there's a way to use Scrivener with a citation manager? I am a big nerd and use citations in almost all my work. Googling Scrivener and Endnote looks like they can link up, which is pretty tempting. Might have to try this then.…
  • Just to update the thread -- Lulu took about ninety minutes to email me link to the PDF.
  • I've played summers of games semi-outdoors in Illinois -- grab some citronella (mosquitos are heinous beasts,) pop a garage door open, remove vehicles, setup tables, play in the garage. This is largely from a wargames influence -- 8x8 tables are fa…
  • Just so we're clear: female and male are biological terms. We're talking about women and men, femininity and masculinity - gender. Terms like cismale don't make any sense. That's all I wanted to point out. Conflating those things is hella problema…
  • Hey, wargamer here too. I recently ran Dungeon World for a group including a friend who had never roleplayed before, and he wanted to see some more traditional D&D to compare it to, so I ran some Pathfinder. (I know, not classic, but I'm not o…
  • I will say this - it's a thing. When I dual wield in larp, I land fewer hits with my left hand then my right. I have less control and strength and speed. Even when I was at my peak a couple years ago, after 5 years of consistent Eskrima practice, co…
  • Isn't there some recentish vampire game (not by White Wolf) that does this by way of the Highlander TV series, where PCs have been alive for centuries and every time they meet a significant NPC they have a flashback to previous meetings, which adjus…
  • Dang, this is fantastic. Time to put those old magic binders to better use!
  • I try to just use neutral terms, and explain what I think are the most important (e.g. fun) differences for me -- e.g. for narrative stuff, I'd talk about distributed authority and collaborative creativity and the like -- even though narrative games…
  • Oh fun, backed. I've been playing a lot of Dominion lately, and this sounds pretty neat -- the same people I play Dominion with I recently played a pirate-themed Dungeon World with, so this might just tackle both those itches. Thanks for posting, …
  • On a partially related note, James Wallis' Alas Vegas, currently on Kickstarter, uses Tarot as the basis of its core mechanic. In addition, Robin D. Laws will be writing a chapter on "using the Tarot as a sort of Oblique Strategies idea-prompt for R…
  • Dungeon World, Fantasy Pirate Noir -- I'm Pox the boil-ridden piss boy (Thief,) and a friend is Brakes the ship's doctor (Fighter.) Both became pirates by being kidnapped into it years ago. It's after a battle, and a lecherous old pirate named Tom…
  • Notably, I haven't ever actually played Sorcerer, only read it. That said, deal X cards versus Y cards and compare isn't that much slower than roll X pool versus Y pool and compare the highest -- I did this w/ Universalis a few times in lieu of d10…
  • So, I've played two sessions of Dungeon World with my group, and there has been some tension between the Bard and the Cleric. The cleric thinks that the bard is better at being a cleric than the cleric is, since the 7-9 is much less stringent for t…
  • This sounds pretty cool. So I'll ask -- why can't you play the game without Anchors? (Are they there to inherently thematically tie the game to humanity alone, or is there something I'm missing?)
  • Is this a pretty recent addition? I don't remember seeing it in the playtest/Alpha draft. From what I understand, the rule was there in an earlier draft, missing (on accident?) in a later draft, and is present in the current rules. (I had trouble …
  • I think the book say something about that...Yeah. Here it is. "It’s important to establish a common set of expectations around monster limitations and powers. If a Skin doesn't mention monster limitation or power, then it isn't necessarily a fact in…
  • I ran a 2-player DW game on Christmas, and we used one bond written between the characters, and one bond written between each character and an NPC. Worked pretty well, I can't say it ran much differently than playing with one to five players, besid…
  • For Life's Breath, especially if you don't want it to overshadow a healer, you could add -- "When you heal someone magically, you may spend 1 ambrosia to heal an additional 1d8 damage." This is about the same as some class moves, but it has the ben…
  • I've played DW in a serious fashion and in a gonzo fashion -- at both points, while generating the world during the first session, I just talked about the tone people seemed to be going with, made sure everyone was on-board, and went from there. Se…
  • I came to gaming fairly late. I grew up in a Christian Conservative household in the 80s and 90s so I never even saw a 20-sided die in person till I was in college. Same for me, albeit just a little earlier -- I didn't see a 20 sider til just befor…
  • How do people feel about overly harsh 7-9 results as a "measure" of difficulty? (I'm not sure how I feel about it myself. Normally, I put more effort into making sure that 7-9 hits are truly *successes*, and not failure of any kind.) In this case, …
  • https://dl.dropbox.com/u/13355093/Provocative%20Questions.docx The link is formatted to be a page of questions you can ask while worldbuilding with your players, if you're stumped. It's primarily a set of starting points -- lots of your questions …
  • At my table I do option #1. In general, if the next jump is 30' across, you just say "You can't make this one" given your set of premises -- if it's impossible, it's not a roll. (That next jump being 30' across can then be the result of a soft mov…
  • Alas Vegas, a "four and done" solo roleplaying game Alas Vegas, a structured four-day writing exercise Alas Vegas, a four session solo roleplaying game Alas Vegas, the 4SS-RPG Alas Vegas, short-form structured freeform Alas Vegas, a 4-day bender of…
  • I'll try to answer you, Terwox. You succeeded! That sounds immensely cool, I like it and want to try it now. Simple setup, and the end scene and random death along the way sounds pretty fun. When we played this, the player sat and looked down at a…
    in Escapism Comment by Terwox November 2012
  • I vaguely remember Vampire or some other major title spelling out in their book that they were using "she" throughout the book to call out their objection to overuse of solely he, or, well, something like that. Essentially what I'm getting at is: …
  • Explicit brutality and extreme cynicism is so much in use it has become dull to me. Seeing a serial killer torment his victims gives me no thrill. A ballet of bloody swordsmanship is boring. I want more than an exploration of The Killer. To me thes…
    in Escapism Comment by Terwox November 2012
  • I've found running party members as NPCs with the *World games to be fairly awkward as there's no real dice system for it, personally. I've played a decent bit of DW in one-on-one settings as the player and the GM, but never actually in a dungeon, …
  • One player in my Dungeon World game last night rolled like 10 damage, so I just had it cut through three of the undead (3 hp each). I was like, hey, it's Cleave! Me too! (I think he might have rolled a 9 in mine though.)
  • In my session of tremulus, players never used lore moves either, yep.
  • Ooh. Monsterhearts sounds cool. I think I'll pick it up when I can. I may grab others as well. I just need to not be a poor game designer If only Dungeon World had a Dark Sun hack... You could likely get something working for that in about an hour…
  • * Choose two of your stats and increase each one by just enough that it changes your modifier. Changing your Constitution increases your maximum and current HP. Ability scores cannot go higher than 20 (+5). Pursue Your Epic Destiny: If you are epic…
  • Dungeon World has been pretty huge for me, it takes all my years of D&D knowledge and sinks it into a framework that's finally consistently fun to play around with. Highly recommended if you have a D&D background lurking! Regardless, I'd j…
  • I'm a non sequitur, as I typically am in internet forums. I'm an enthusiastic newbie who left the Forge years ago -- I miss the theory talks but not the deplorable sneering attitude. I just discovered this place this summer, and I'm excited by all…
  • I'd also mention that the types of conflict that are interesting and fun to play through in a game and the types of conflict that are interesting and fun to read about in a book do not have 100% overlap. E.g., you might be able to kill off the prot…
  • Rob, I'd be likely to do it the other way around—the rules say +2 per, marginalia or Advanced Delving chapter says "oh yeah! It can be +1 instead!" Which actually sounds like a pretty solid solution. Agreed. I tend to go for the more cavalier, wa…