Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dreamer

Comments

  • I wouldn't characterize the gaming community trying to be considerate of others as "bending" to it. Couldn't the community as a whole be doing it because they consider it good?
    in Safety tools Comment by Dreamer June 27
  • unless you are saying you would also like the card Yes that's exactly part of what I'm suggesting. Either bring up the issues you don't want, or suggest you want an agreement to use safety tools. I'm not buying your other argument. People should b…
    in Safety tools Comment by Dreamer June 27
  • I don't think that games with friends or strangers are the place to force people to deal with their issues. I'm totally for safety tools. That being said, I think that the onus would be on me as the person with an issue to bring up my boundaries b…
    in Safety tools Comment by Dreamer June 27
  • Don't sweat it. Get some sleep! (Advice I should also take, haha) I don't think anyone means any ill-will here. If there wasn't value in discussing the things you've brought up, no one would be engaging! I think this thread has been a success in ma…
  • Just the same, a good book can make you forget at times that the story isn't real. Or at least, the body forgets, I guess. I'll never read a book like "It" all by myself in the basement ever again. A good book, movie, or group can figuratively tran…
  • While there's no denying that events in the game do not actually exist physically, in my experience sometimes things can feel "real" in a way that goes beyond simple investment. Dreams are not real, but most of us have a difficult time telling the…
  • One thing I would do on Reddit is disable link and image posts as a start in order to cut down on the most cluttering aspects of social-media-like posting. I was also disallowing drive-by link & run posts, but relaxed it a bit (now low effort p…
  • I should have read the community info first! Someone here (sorry, I forgot who) already created a dndtheory subreddit, so maybe they'd be interested in taking on story_games (or maybe some of the participants). I'd volunteer, as I really don't thi…
  • I agree with Paul. Sometimes you don't know that you wanted something until you're looking for it.
  • FWIW, there is a story games forum on Reddit: https://www.reddit.com/r/storygames
  • These discussions get into the subject of solitaire rpgs. I like them because they represent views of both people that are skeptical and people who see solo roleplaying as a possibility. You might even say there is almost an evolving attitude toward…
  • Subscribed!
  • I think that there are some topics that I am interested in that people here might not be as enthusiastic about, but with a very few exceptions, I have generally received non-dismissive, thoughtful feedback.
  • i thought Itras By was the first, but it looks like Freeform Universal RPG was published about a year earlier. Still, I think that if the idea did not come straight from improv, it might have come from the concept of critical success, success, par…
  • *tried to fix typos on my screed above*
  • Chat can be great for spontaneous conversation that covers a wide range of linked topics. Sometimes it lacks focus, though. The major drawback is that if I'm not there to catch the conversation in the moment, I will likely never even be aware i…
  • Played a short, picaresque mis-adventure in a D&Dish, urban fantasy setting called Umberwell using a bastardized version of Trollbabe's conflict mechanic. Vithra Valia’s Misadventure
  • I'm just not clear on how they're being defined, because there can certainly be uncertainty of what adversity you will face but also uncertainty of outcome. Edit: (see my previous post) I guess what I'm asking is how are they meaningfully separate…
  • Defined how? Edit: Dumb question. I guess what I'm asking is how are they meaningfully separated as it seems either the player or audience needs a measure of uncertainty in the face of adversity?
  • I think I've seen some solo play reports in the wild, though, that indicate that some people enjoy the uncertainty of whether a character fails or succeeds, regardless of whether they create the trouble or not. I guess that is an Author sort of stan…
  • Taking the Doomed Pilgrim and a game like Shock as examples, it seems like an audience can act in a spectrum that goes from almost full GM to a more limited role (like contributing dice to one side in a conflict). I can see immediate benefits for …
  • Regarding the czege principle, I think it says more about player preferences than anything quite objective, though it seems to be taken as an objective thing by a lot of folks. It could be that it's a preference for a majority.
  • Does that help? ^_^ That was indeed very informative! Thank you for the detailed response. I can see the need for one to take the lead in creating situations. It sounds like it requires everyone to be highly in-tune with what the spotlight player w…
  • @yukamichi I would actually like to hear more from @EmmatheExcrucian regarding the comment she made earlier, which seems relevant to my primary interest (solo roleplaying). the Czege Principle is deeply unwelcome in my play, to the point where I…
  • I think it would be cool if players had incentives to support each other even in cases where they might not be interested in another player's sort of Princess Play. Maybe a sort of reward system inspired by Chuubo's Emotion XP (you gain XP whenever …
  • If they never get put into circumstances where they have a possibility of losing, then they'll never end up in the circumstances of always winning. I kid, but only a little. Haha. I was specifically thinking of a friend who was an extreme exam…
  • Well, yes. Isn't the whole point of the Mary Sue critique to question the sense in pushing your own princess play entertainment on other people? It's rather non-trivial how to make this sort of thing meaningfully social, and the answer certainly doe…
  • Hehe, sorry for beating a dead horse, but reading about the player referenced above, I'm thinking of things like "method acting", or even being the type of actor who has roles specifically tailored to who they are. These seem like imperfect analogie…
  • I see it less as splitting hairs and more like trying to see what difference the term is trying to communicate.
  • FWIW, the first time I saw the phrase "Princess Play", I immediately thought of "Gary Stu/Mary Sue" connotations. The examples of the player always picking someone like a "tough irish cop" certainly sort of smell like playing a Marty Stu character…
  • Jason got to it before me. I agree with him - the first appearance of the term is going to be considerably ancient. A quick search of the AD&D DMG annoyingly doesn't find either "down time" or "downtime". The concept itself is known in the old …
  • Edit: What I mean is: I bet the term and/or the concept is laid out in early (perhaps VERY early) Champions material somewhere. It sounds exactly like something it would use. Are you thinking maybe of Blue Booking as a downtime activity?
  • Yeah, that's what I've done in my second playtest (thanks for the idea!): Coming up with some background using Instant Game: http://www.nerdprideradio.com/Content/Downloads/InstantGame.pdf I’m going to use this as my inkwelll of ideas to accompany…
  • For the possibilities and ideas, if you mean the premise, have you read City Come A-Walkin'? Basically, the city is the sentient universal unconscious of all of San Francisco. It especially manifests when most of the citizens are sleeping or semi-u…
  • Turn 10: 9 of Pentacles. I will reshuffle the Ace of Cups. Layout: 9 of Pentacles, 8 of Cups, The Hierophant Add one stone to the 8 of cups. This 9 of Pentacles is under the Dark Force, and it seems like a new attack. From the keywords, it seems …
  • I've already vented all my G+ gripes on the other thread, but I've always actively lurked here rather than the G+ version of StoryGames. I tried that community for a while, but it just didn't seem to have as many interesting or fruitful discussions …
  • Speaking for myself only, I did not really find G+ Communities all that conducive to in depth discussion. To me, the algorithm manages to exacerbate noise even when a community doesn’t have a massive amount of users. Since active topics don’t bubble…
  • You can try anything you want in storytelling games-- even those with rules. Take Universalis, for example.
  • Why insist on calling it D&D then ? Sometimes big RPG rulebooks are just a pretext for players to distinguish themselves from kids. "We're not playing pretend, we're role playing". A similar question could be asked of people who house rule Mo…
  • "these traditional games are 'toys'---by implication other games are more serious). I was definitely not trying to imply that traditional RPGs are less serious then Forgite RPGs. If that was your impression I'm very sorry. What I meant is that game…
  • I read the Dragonlance novels before I read any fantasy, so I thought they were the shit. Weis and Hickman aren't what I would call hack writers either. Still, when I got exposed to real Tolkien, it did make me look back on Krynn as a ripoff. A To…
  • Cool post, @2097 I find that Chekov's advice is taken way too literally and stridently by some. The man was probably overstating the idea in order to make a point, but when some people talk about it as if Chekov came down the mountain with a Comm…
  • I don't know if it's made the story better by others' standards, but using Bayes probabilities to answer some questions has given me a feeling of consistency when I don't have much idea of the odds of something happening. https://docs.google.com/s…
  • I don't see a huge conflict. If the GM doesn't feel like saying "Yes", why not roll the dice?
  • Because I prefer to play solo, I've found that I really took to Trollbabe's way of handling NPCs and how every roll is against your own stat.
  • I'm not sure if this would qualify as a campaign, but while reading through Annalise, I got an intuition that the mechanics could capture the weirdness and menacing feel of The Mothman Prophecies movie (the book is more of a "non-fiction" book on Fo…
  • Thanks Dreamer, I’ve never heard of Wings. Np. I sort of liked the flowchart that the author created and it alone looks like a fast and loose system one could use in freeform roleplaying. I think maybe you can take a look at these solo micro rpg…
  • Maybe these: The Indie Hack WINGS, which bills itself as a very very pared down narrative game.
  • I think Ron Edwards wrote an interesting article on how to use settings. I'm not sure it will answer some of the questions you have, but it might be useful? If I find it, I'll link it. I think Malcolm Shepphard's Codex game is also interesting in …