Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

semajmaharg

Comments

  • The new episode of the Twitching Curtain is finally here! This time around we talk about good games for first timers, Knutpunkt 2014 and its impact on the UK freeform scene and London Indie RPG Meetup's recent Playstorm (a game hacking event). http…
  • A group of London-based people have come together to start a new podcast, the Twitching Curtain. It's taken us an age to get our "episode zero" out but hopefully we'll be more frequent from now on. Check it out and subscribe here.
  • Trad. Games: XP for killing things, accomplishing goals, sometimes good RP. Levels are tiers which give you points to spend on skills, spells, feats, proficiencies, and whatnot. Indy/Story RPGs: XP or bonuses are mostly based on good RP rather tha…
  • Kingdom I'll be running a couple of demos of Kingdom at Leisure Games in North London on Sunday 26 January: http://infinchleyandbeyond.wordpress.com/2014/01/13/kingdom/
  • @John K: have you seen Simon Rogers of Pelgrane giving Intrepid an endorsement hear?
  • There are some interesting, although now wholly applicable parallels between the euro games explosion and the story games development over the last 15-20 years. In both cases I think there has been a lot of focus on system, of paring the game down t…
  • The bulk of my gaming over the past year has been at cons and the London Indiemeet, which has lead to a great many very happy one shot, 3-4 hour experiences, but left me with an itch for more long form play. In terms of long form, I think my prefere…
  • I'm James Graham. I'm 39, currently unemployed and trying to figure out what I'm going to do with my life. Until September I worked for a UK democratic reform pressure group for nine years. I was involved in party politics for many years, first as a…
  • I think this is straying away from bad GMing and into bad systems territory. Or maybe just the GM not fully understanding the system. I wouldn't damn a system until I'd read it for myself, or at least learnt a bit more about it. Not that I'm suggest…
  • I think this is straying away from bad GMing and into bad systems territory. It simply shouldn't take so long to generate/introduce a character; even if you really want to play a system which requires so much crunch, it must be possible to create th…
  • Regarding the whole "narrating every day of a journey" thing: in retrospect, I really wish I had used an apocalypse world style "embark on a journey" move when playing trad games in the past. 10-12 everything goes fine, 7-9 uneventful but it's tirin…
  • The one I was most guilty of in trad games was to fail to explain combat properly so that all people ever did was wave swords at each other instead of strategising or doing anything interesting in a fight. Very frustrating for new players who just d…
  • To explore this issue, I think you need to understand the nature of failure as well as success. If by failure all you mean is a "miss" then I totally get how that might be dramatically disappointing. That's why games with simulationist combat syste…
  • Oh, that definitely can happen, but then that's interesting as well. I can see how it would be a problem if it happened every time as the story would end up pulling in different directions, but if that does happen then I think you have more fundamen…
  • The big differences I see are resolution (which feels less fun, in that 50% of creative input is going to be thrown out every time) and quests, but I haven't played - what's the secret sauce here I'm missing? I've only played Intrepid once but in pr…
  • Lovecraftian fiction is not character driven, but action driven. This is a common criticism of HP Lovecraft's fiction, actually. It is an action driven work that doesn't rely on any characterization whatsoever so that the reader can "put on" the cha…
  • Looks interesting. I wonder if you could do a Penny for my Thoughts hack with the same theme?
  • I'm in two minds about Drama System, specifically to what extend the mechanics add something or get in the way. I get the feeling the system rewards longform play to a larger extent than a lot of longform games that get played as one shots from time…
  • Joe McDaldno's London Octoberfest If you are London-based, you might be interested in participating in the numerous events that @mcdaldno will be attending during his visit here. Specifically, we have: Sunday 13 October: a bonus Indiemeet (at the …
  • I think there are two types of game here. One is the wish-fulfillment/recapture-my-youth type of game, which potentially includes Monsterhearts (although my core group are both gender mixed and Gen Y), and presumably Maid and Panty Explosion. The o…
  • A rook is a type of bird, from the corvidae family. A bit like a crow. They come in parliaments, though, as opposed to murders. Neil Gaiman wrote an issue of Sandman about them. A rook is also another word for the castle piece in chess.
  • Spark is available at all good shops and you can buy a PDF here: http://rpg.drivethrustuff.com/product/115661/Spark-Roleplaying-Game Kingdom should be available soon.
  • Spark has a fairly detailed world building segment at the start, where you create a world, the main factions and finally the PCs. Mortal Coil also has world building at it's heart, and you make it up as you go, but it s mainy concerned with what co…
  • Bottom line: you don't have to worry about offending fictional people (and why is this a factor for the tinder gender but not elves or dragonnewts?), and in terms of offending gender queer people, you are being given explicit permission by at least …
  • @arscott: Surely all your players will have to play characters of a different gender to their own, assuming they are male or female? The point, as I understand it anyway, is not that you get to play a "male" lady or a "female" mug, but that you are …
  • It is worth pointing out that you'd be open to the accusation of projecting if asked to define "male" and "female" as well. The real lesson here is that ultimately gender definitions are bullshit; they're meant to be ambiguous and impossible to pin …
  • @Rafu: To attempt to answer your question, "Lady" and "Father" seems pretty straightforward ("signora", "padre"), but even then you and I might want to flesh them out differently. "Jack", to me anyway, would suggest a knave or a rogue (what do you c…
  • In what way? I'm not a supers game expert, but I haven't seen that claim before. I'm not speaking for @catty_big and haven't read the new version of Squadron UK, but one of the things that I loved about the old Golden Heroes was that action took pla…
  • @simonpaulburley: I keep meaning to give NuSqUK a go and this thread may have motivated me to give it a go. In terms of interesting systems to look at, the Fate-iterative Icons is very interesting but I've found its random character generation syst…
  • If I ever get my Rule 63 supers game off the ground, I'd probably use Smallville. That said, I have a very special place in my heart for Golden Heroes (the predecessor to Squadron UK). Not only was it the third RPG I ever owned but it's campaign rul…
  • Smallville may be out of print but it does appear to still be widely available if you can bear a second hand copy.
  • I'm with @mcdaldno. I'm a massive Dredd fan but have enough fascist cops in my life to be getting on with (and the word megacity makes me think knock off, even though I consciously know that's unfair). I also like aberrations and happen to consider…
  • The board gamer in me is itching to point out that Cosmic Encounter did that first. On a more serious note, isn't this really just a question of presentation? I've often thought about converting Apocalypse World or Monsterhearts into a card and co…
  • Again, thanks for the feedback (both here and on the Indiemeet forum). My thinking has evolved somewhat in that I think that maybe launching into a publication of the scale I was initially thinking of might be too big an ask. As an alternative, I'm …
  • This is true, although in the case of the 15 year old in @EpistolaryRichard's example he was playing Monsterhearts - a game which has all the moves on the character sheet on it already. It depends on what skin he was using however.
  • Thanks everyone, the feedback has been much more positive than I was expecting. I sort of assumed someone would pipe up with an example of someone crashing and burning trying to do this in the past! Having slept on it, I'm warming to the Free RPG D…
  • @Eero_Tuovinen: you've hit upon my prime dilemma, which is that while a free guide would indeed enjoy a wider distribution at cons, I'm unclear about how retailers would react to it. This goes double for a guide which covers a number of games that r…
  • It definitely wouldn't be a money making venture. Breaking even would be nice, but it would be a labour of love. I can't imagine there's sufficient market to be able to do this on a commercial basis. If there was, I suspect a lot of people on this …
  • Dragonmeet would be ideal and was my initial target. But honestly? I wouldn't be able to get my shit together by December. It did occur to me that it would be a good place to road test some of the articles however (handouts/display materials for Gam…
  • Playing Camp Death - very carefully so as to ensure the slasher's identity was always kept ambiguous and it could turn out to be anyone - remains my favourite Fiasco experience thus far (which is saying quite a bit), so I'm excited by The Last Heist…
  • @WarriorMonk: It certainly did occur to me that advertising was a good idea to offset costs somewhat, and that it should be affordable. My initial thought was to start manageable and see how it went. I'll certainly take @mease19's advice and look a…
  • You can totally play Elder Sign as a roleplaying game - we often end up dropping in narrative; it's human nature. Other coop board games such a Pandemic, Battlestar Galactica and Fury of Dracula lend themselves to that treatment somewhat better howe…
  • @MartinEden: the games I suggested are mechanically, as opposed to thematically, similar. In the case of di Ferrara, it's been designed by the same people, the Pompey Design Crew. Archipelago requires the group of you to create a world and characte…
  • Il Marchese di Ferrara (not published yet)? Anarktica: Fate of Heroes?
  • I suggest ending this thread and splitting off into new ones. The topics being raised have moved far beyond the original anecdote.
  • Yeah, when I see an IndieGoGo project, I always look to see if it is fixed or flexible. Then I look at it again. Then a third time. That's the problem: you can't rely on the sort of heuristics that you can with Kickstarter and so it represents even …
  • Certainly my experience as a consumer is more negative with IndieGoGo than with Kickstarter, both in terms of being bombarded with unwanted emails and them taking the money before the project has completed or been funded (although I can see why that…
  • [Tabletop 2] Tabletop already has done a lot of good for the hobby, in my entirely anecdotal experience. I will admit to some regret that the Dragon Age episode, in which everyone looked extremely bored and summed up what I personally don't like abo…
  • @Graham, @WarriorMonk I don't think it is entirely fair to reduce this down to a gender/intruder syndrome situation here (and, sidenote, let's neither simplify the intersection between the two nor pretend there is no intersection, shall we?), becau…
  • To be fair on Wizards, their 4th edition Red Box had, if I recall correctly, both an example of play and a very simple rulebook which functioned as both a choose-your-own-adventure game and a tool for explaining the rules. It was a good starter. Sa…