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  • Eternal Contenders has a whole bunch of very strictly mechanical scene-types; I haven't read the original Contenders, so I'm unsure how similar they are. You pick a Scene Type and play it out freeform, but in the end regardless of your description i…
  • I don't know that it's rules lite as such, but my Blade Bind uses regular playing cards both as creative prompts during character creation, and also for the duelling/resolution system. The form and structure were inspired by both Shinobigami and Ete…
  • Does Annalise count? I've only read it once and never played, but it has rules that incentivise reincorporating elements into the story, and does have a built-in endgame (although I can't remember how it actually plays out). It is tied to a particu…
  • The setup for my game Blade Bind is inspired by Fiasco and Cortex Plus Dramatic. The game is card-based, so there are a bunch of "draw" tables in the book or you can use the custom deck I made that contains all the "quickdraw" prompts already on the…
  • I mentioned over in the February Releases thread that Blade Bind is now available to the public on DriveThruRPG, but figured I'd mention it in the actual Kickstarter thread in case anyone was subscribed or keeping an eye out. My first Kickstarter …
  • Is it possible to deal out "hands" of cards, pass them from player to player, arrange them on the "table", and other similar typical-card-game things? You can certainly deal out hands and arrange them on the table as you like; I used Roll20 extensiv…
  • They are (often) tremendously awkward to implement in actual gaming, particularly in online gaming. (Of course, it shouldn't be long before someone develops a simple software solution to this for online games, such as we have for dice, but today it…
  • I was Googling to find the Kickstarter again and stumbled upon this article that describes the different anime categories.
  • Did you really mean to use the term Hentai Heroes under the "Why do I need THIS version then?" heading? 8/ Aside from that, good luck! Are you still recruiting artists? I've been drawing manga/anime stuff for decades now; you can see my gallery her…
  • Blade Bind is now available for general purchase! I've discussed the game a few times here during development and the Kickstarter last year. It's a hyper-focussed storygame, very much one of those "blood opera" games that's being discussed in anoth…
  • I've been having fun with pretty immersive character-driven roleplay taking place in the Ever, Jane open beta. It's a Jane Austen themed MMO, and while it's still pretty buggy and many features either don't work properly or are yet to be introduced,…
  • I've played in more than one game (D&D, or superhero games in the 90's if memory serves) where I've seen the GM grant "greater success" on a critical roll that's invalidated the original intent. For example, wanting to knock someone over to pre…
  • The pledge-levels are basically my profit margin (apart from KS fees), and they are locked in. When the print products are ready, I'll be sending Backers a code that lets them purchase the product from DriveThruRPG "at cost" - they pay DTRPG for ju…
  • Thanks @Jeff_B_Slater! Mostly the goal is low because I'm going with at-cost production, so the actual printing and shipping costs aren't part of the Kickstarter funds. Backers at physical levels will have to pay separately for printing and shipping…
  • Black and white's still a thing; I've worked on several projects that have opted for a black and white interior.
  • @Rafu I've heard the "long side" advice for rectangular tables before. We have a rectangular table at home, and due to reasons of access/hosting duties, I'm on one of the long sides (and also usually GM). However, I've found that this means I'm most…
  • Well I just use the aforementioned DriveThruRPG, since it's kind of the 800lb gorilla in the RPG self-publishing world. People also commonly use Amazon CreateSpace and Lulu for POD, but I'm not sure if they also do digital PDF sales. For layout, yo…
  • Plenty of people still seem to prefer books, or will use books and PDFs for different purposes. In my limited experience, I've sold more PDF copies than print copies, but due to the accepted larger margins on print books, they make up a relatively h…
  • Another vote for Shinobigami, and also a mention for Eternal Contenders (and also by extension its predecessor Contenders I guess, although I haven't played that version). EC is a GMless PvP game where everyone creates and advocates for their own wa…
  • tremulus' preferred method of having everyone including the GM uncovering the truth as you go This is the part I find exciting about this concept. How well does it work, in practice? Well like I said, I don't tend to run it strongly that way. I pref…
  • I've run a few games of tremulus (the lowercase "t" is official), all set in Ebon Eaves. It can be cool to cross-pollinate the two story threads the questionnaire gives you, although I'm usually not great at doing that at short notice or on the fly.…
  • Thank you for keeping it in mind! And I absolutely understand it's about preferences, not a judgment. For my part, I hope I didn't come across as too defensive; I was just interested in perceived classifications, and trying to provide some nuanced i…
  • Ah, I see. Yeah, most of the time I suppose a conflict is effectively inevitable. The Focus will choose a goal to shoot for, and the other players decide if it's worth standing in their way. If nobody has a connection to the goal, or if they don't t…
  • Thanks for the votes of confidence, everyone! @Simon_Pettersson It's interesting that you'd classify it as an "American-style" storygame. It's true that it shares some DNA with Contenders (via Eternal Contenders), but it was really Shinobigami that…
  • I've pointed out that the players and their characters aren't necessarily in it for the same reasons; the characters are trying to achieve their goals, but the characters are there to collaborate in creating an enjoyable melodrama. I also advise gam…
  • Characters have two primary stats: Will and Power. You get Will from the current state of your goals, which are known as Threads (because they connect you to characters, items, locations and such that are worth fighting for). Completed Threads give…
  • OK, I just uploaded a duelling primer of sorts to DriveThruRPG. It's just the duelling rules; nothing you don't see in the Beta draft I linked earlier (apart from a few illustrations and the general layout design).
  • I've been trying to think how I might put together a free sample document, like I did with my first RPG, to give people a look at what it's all about and also to help with getting the word out once I Kickstart or release it. I'm thinking I might bu…
  • Thanks! I was trying not to just do a drive-by promo thing, and instead give a bit more insight into the design. I don't have many small parts of the game I can show, but I'm not too worried about letting people look over the draft manuscript. That…
  • I usually pitch games that begin with "The characters are all X doing Y in a world where Z". If it's a game where I want the PCs to work together as a group, it's usually easier to start them off as a group already united by a common employer, goal,…
  • Ho-lee crap! O_O Great job guys. That was pretty brutal. I hope Gail's okay... >_>; Can't believe we have to wait two weeks to find out what happens next!
  • I don't regularly listen to podcasts, but I've really been enjoying following this game! I don't have a group I trust enough to play Monsterhearts with, so this is a vicarious play experience for me. After catching up on the first few episodes, I'm …
  • Yeah, I tend to explain the rolls as "On a 10+ you do it really well, no problems; on a 7-9 you get part of what you want, but maybe not all of it, or there's a complication; and on a 6 or less, I get to kick your character in the nuts as hard as I …
  • Oliver, I think you're right about creating circular situations. Personally I just use the AW method, which means I can make a "hard" (unkind) move on a 6- or a Golden Opportunity, and tend to lead-in with "softer" moves on a 7-9 or when everyone l…
  • In Eternal Contenders, each duelling warrior has a Connection - something they care about, and which they have an Ultimate Hope and Dark Fear about. They are fighting to see their Hope realised, and to secure victory. However, the surest way to vi…
  • @cupbearer11 - I am hanging out to hear how your game went!
  • However, to reference your axe murder situation, you may be being a little too hard on the game though. HEre's my take on your example: You're in a room with an axe murder, the keeper can only make a move when the player looks at him/her or when…
  • If you're looking for the definition of a "Consequence" in tremulus, I think it's just used as a term for "something bad happens as a result of your actions". I just did a document search for "consequence" and couldn't come up with any better explan…
  • This thread prompted me to finally finish off a massive and tragically long nit-picky blog post I started a year or so ago, in which I pulled out all the bits of tremulus I thought looked funny and examined its shortcomings. I've run enjoyable gam…
  • Well my tendency to be happy to talk about my GMing style is not linked to the freeform nature of Con games... Usually at a Con you get a short blurb that says what the game is about, and then you might get a character sheet that is either basicall…
  • Most of the convention games I've played here in Australia don't use any rules text at all, even if you get a character sheet. The general attitude seems to be, unless it's D20 that everyone knows, it's not worth trying to teach people a new ruleset…
  • It's true, novels don't need pictures, but RPGs aren't novels. The rules are more like technical manuals, and so benefit from clear layout and relevant diagrams. The rules themselves don't "need" illustrations. The setting information isn't reall…
  • The flip-side, if you have to describe everything in prose, is that you might start writing a novel or introduce more blocks of flavour text. How often have I seen people complaining about flavour text in RPGs? Personally I find rulebooks of wall…
  • I work in graphic arts and have done a little illustration and comic work, so I find illustrations to be very useful in conveying the "look and feel" of a game. Humans don't just communicate with words. Good layout, design, and diagrams can help peo…
  • Thanks @Rickard, that was very interesting. It's definitely something I'll take away and think about. You're right, I may have been aiming too hard at "scene-framing -> conflict -> resolution" as a standard approach, which in itself could beco…
  • (I was going to talk about how wrong this is: "Now, I would like to introduce some conflict to these scenes, because otherwise they will be kind of dull if everything goes the PCs' way." - but then I realized that this thread was animated.) Not sure…
  • I can see that it doesn't immediately play to the strengths of GMless play - using a variety of human inputs to collaborate on creating drama and conflict, with the goal of creating a compelling narrative. Having "play to win" in the endgame is kind…
  • I have read through a couple of distributed GMing games, but as you say, there's no substitute for actual play experience. I may even be able to wrangle a game of Eternal Contenders tomorrow night. It's possible that collaborative play may not work…
  • I can't fault the suggestion of direct experience; although I haven't played a dispersed GM game, I have read a couple (Panty Explosion and Eternal Contenders; Bliss Stage also comes close, apart from the Authority). I do need to actually try one ou…
  • I've run a couple of sessions of tremulus (and hopefully another tomorrow night). It's not too bad, but you can see where it's painted over some of the AW parts. Personally I don't have a good handle on some of the Stats (I always confuse Affinity…