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Gordon

Comments

  • Heard on NPR: Ben Riggs' Dangerous Idea. http://www.ttbook.org/book/listener-dangerous-idea-mythmaking
  • Other things to consider: minis vs. board wargames (SPI/AH) was definitely a thing, a culture mesh/clash, both productive and problematic. It seems too neat to say the "look to the referee" approach of minis vs. the "look to case 4.6.12.1" of hexgam…
  • I recently read, in a ca 1979 Dragon/Polyhedron, an "expert" (TSR employee? RPGA DM? I'm not sure) assert that in D&D, LawChaos is about behavior, and GoodEvil is about motivation. I'm not sure that actually makes sense, but I've been rolling it…
  • CRT charts are the equivalent of a to-hit chart and usually a whole lot smaller. Most wargames, even those overly complex monsters of the hex-n-chit era, usually can fit all of their charts on one or two sheets of paper.Again, true enough (though be…
  • Even they didn't use nearly as many look up charts as your average RPG, and modern minis games are even lighter on them. This is RPGs not keeping up. True enough, but play revolved around those charts. Your CRT (Combat Resolution Table) practically …
  • So wait, which wargames are you thinking of here? Well, Chainmail, obviously, and the whole era of historical miniatures rules and hex-and-chit Avalon Hill/SPI games. That kind of stuff - you need links? I'm sure I/someone could find 'em, out just g…
  • Dave M - I could also totally understand "After learning so much about them, I could not countenance totally removing them from the equation." Not that your decision doesn't make sense, I was just struck by the fact that I literally wasn't sure how …
  • I shoot people, don't I?
  • Particularly appropriate given a recent movie release: "I was a teenage warlord!" (credit to one of my fellow-players in a FATEish Fireflyish game a few years back)
  • It's amazing - just one clarification and one post, and ... If there was a machine, where I could hook up my brain, pay money, and a game would print out - a perfected and revised edition of Dawn Crescendo would be released on the world. Unfortunat…
  • I just wanted to play pretend for a little bit. [...] I would totally fawn over Dawn Crescendo if I knew what the fuck it was. Well, in that spirit: for me, the essence of Dawn Crescendo lies in realizing that after the Singularity, we're still huma…
  • Hey back at ya, OP - So, what are you looking to accomplish here? I mean, mocking people and how they talk about/play games is real cool and all, but Dagger Heart? It's fun if you have fun with it. It's really that simple.
  • This is less useful then I had hoped. Hey, can you say a little more about what you hoped for? I mean, there are so many possible answers and avenues of discussion. My first reaction is to look at how the world outside of the PCs often has little m…
  • The "may be played two ways" bit was why I thought this was worth posting here, but I guess "What is roleplaying" actually ends the paragraph before.
  • IN THE LABYRINTH is a fantasy game. It allows any number of players, refereed by a Game Master, to enter the world of Cidri - a world where swords and sorcery meet fragments of super-science, where medieval knights battle monsters to save fair maide…
  • The research we have says that there's a difference between verbal praise and token rewards, and between unpredictable and expected rewards, but that's it. Simon - or anyone - how does the research distinguish between these pairs? In PTA, Fan Mail i…
  • life is fragile and terribly, terribly contingent. Didn't I say somewhere, not long ago, that contingent is word that should see more use? It is also a horrifying, gut-wrenching word that we mortals would be wise not to traffic in. Yeah, both tho…
  • Che Tortuga, Solenodon (AKA rat, but poisonous and cool and all)
  • While keeping folks curious is clearly an important goal in RPG play/design, I think it's a mistake to disregard the centrality of conflict in story-focused games. The key word in the original "It is oft said ... " quote is the "express" (meaning, …
  • Google Translate gives me: Kata Kumbas
  • The old Birthright setting for AD&D certainly provided a starting point for this kind of play, though it was focused on a particular generation rather than spanning generations. In particular, the political focus was there. Done well - maybe n…
  • Nope, very unlikely I'll finish tonight. Crap. It's so close I can taste it, but other duties call. Another day or two (I have Friday free, so that'll help) and I'll finish it up. Sigh.
  • Martin, OK, research leads me to believe that the set of germs (germs? math is wierd and cool) describe how one thing maps to another thing. Sort of. Metaphorically, I can definitely use that. Thanks!
  • OK, I think I’ve got it – players are peers and/or rivals to al-Kashi in Smarkand, under the science-friendly rule of Ulugh Beg. They seek to create a body of work that will somehow survive the chaotic times to come (at each other’s expense? …
  • OK, some semi stream-of–consciousness design musings (so no comments from Brendan based on this, right? His choice on whether to read or not though, I guess). To repeat myself from the other thread, my sheet from Brendan rocks (Warning! 3MB .pdf…
  • I'm trying to figure out paragraphs. I don't think this helps. But I'm going to try, anyway. EDIT: Yes, it helps in post, not in preview. Inneresting.
  • I'm trying to figure out markdown (NOT HTML) paragraphs. This doesn't work, I don't think. But I'm going to try, anyway.
  • Ron's diagram - http://www.sorcerer-rpg.com/Conflict_Resolution.pdf. Just for clarity - Goal is such a good word (IMO), that I'm just shocked that people don't leap all over it in orgasmic glee. It was obviously a mistake on my part to interpret…
  • My sheet whispers to me of mechanics, its' voice fading into intelligibility at all the important moments, leaving me in desperate, self-inflicted torment. Do I listen to the voice, fill in the silence with what remains when the echoes have faded? …
  • Kevin, I sent an email to be a "game-only" participant, if you end up with more sheets than games. Don't know if that means I should appear on the list or not, but - I don't. Add me if appropriate, otherwise I'll just watch this with great inte…
  • As long as the legal consequences of "losing rights" are being mentioned, I'll go ahead and say this: here in the U.S., the most important (IMO, and I am not a lawer) fact about IP rights (especially IP, in my eight years of second-hand experience o…
  • I was one of Paul's players in that run, and share his opinion (both the cool, ahead-of-its-time part and the some-problems part). I solve the problems in entirely different ways in my SNAP design (seperate player-resource from character Traits, al…
  • I got a lot out of John Harper's 100-to-0-to-85 post, and Matt's PTA Issue post. They helped me to make sense of certain aspects of this as regards my SNAP design, as well as being generally informative. So thanks, guys - John, Matt, and everyone.…
  • Greg Porter pointed out this place: Malibu on Maryland. I'm not sure how the financial math of space vs. cost works out compared to places like the Embassy where you get a HUGE room (and no kitchen, which has pluses and minuses), but 4 people shari…
  • Die bias confession? Mine's about die pools. Great heapin' handfulls of dice, of whatever shape. I hate 'em, irrationally and, for many years, without realizing I hated them. I can *perhaps* explain this bias by pointing at bad White Wolf experi…
    in Die Bias Comment by Gordon August 2006
  • Huh, lost my reply. It's late, so to sum up: I guess I only spoke up cause with all the other JoshRules I'm thinking "Of course I agree with that! Those could be my rules, too." Not that there's anything wrong with the One Session rule for Jo…
  • I have a little difficulty with the "only one session" rule, because I like multiple session play. "It's a game, not a marriage" is an excellent point though, so - for me, what's actually important about this point is that stories END. I like 'em …
  • Lxndr - there definitely should be a game inspired by "Heroes Die." This is a terrible week for me, but an idea HAS grabbed me. "The Death of Socrates." High-brow philosophizing amidst mob psychology and the cult of personality. 3 3-hour sessi…
  • Hi all, Turns out, the 25th is the one BAD wekend for a couple folks I was counting on including - and it's unexpectedly not so great for me, either. So I'm now looking for folks available March 4th/5th or 11th/12th. Both are pretty much guaran…
  • "Leaving the LP aside, then, any designer foisting design work off on the eventual play group is a crap designer. Anybody using the Lumpley Principle to defend doing THAT, sucks. I agree with you there. But I don't know anybody but you who reads the…
  • Troy (and everyone with a game), Requirement for this to work: Gordon makes a list of games from the Ronnies and has a few folks (including himself) step up and be responsible for running/introducing some of 'em. Designer interest demonstrate…
  • My current plan is to head to Dundracon next weekend at SOME point (exact schedule still - grr - uncertain). Taking advantage of the wiki set up at http://www.flick.com/wiki/IndieRPG/HomePage, I'll see if I can meet some more folks interested in th…