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Airk

Game is moving along briskly to critical (or at least, player) acclaim. :) Generally doing well. Saying hello to the first hints of New England winter.

Comments

  • Absent ignoring the rules (i.e. never referencing them or rolling dice, as you say) I don't see this. As soon as you start doing anything that's not about combat and somehow still getting XP, you're ignoring the D&D rules too. And if you're do…
  • Maybe I'm old and cranky, but you can totally "play it wrong." Any given RPG -- even "broad" old ones like D&D -- is going to have things that it does well, and things that it does poorly, and if you take a game and try to do a thing that it do…
  • His game is a task resolution game. We will see how it works. He isn’t exactly in the “say yes or roll” camp so hopefully everything works out. It seems to me like "Say yes or roll..." would mitigate this problem, and not doing it will make it wors…
  • I'm also trying to work out additional pieces from one or two other people that may get added as stretch goals. I could translate my Castlevania hack into English, if you want a funny and weird stretch goal. As may be imagined, this version is about…
  • I don't really recommend the novels, unless you're interested in them from a "historical study" point of view. Otherwise, I would rate them as "not good enough to merit the time investment unless you are 13 and there's not much else you want to rea…
  • You're always free to say "Y'know what? This brewing thing is dumb, we're going to keep doing this the way we've been doing this, because we all like it better and it keeps things consistent." Your game isn't founded upon some sort of RAW-above-all…
  • I think there's a clear hierarchy here: * If a class/ability/whatever allows you to do something with no roll, then allowing people without it to attempt that thing by means of a roll is OK * If a class/ability/whatever allows you to do something b…
  • - as a good excuse to have Arcane Archery, which is going to be actually featured in the game - as a detail about the PC: he/she is the sort of person who makes friends with elf boys in Neverwinter Forest - as a "gratuitous" world-building exercise…
  • Yeah, that makes sense. I noticed the more my shelves got weighed down by Forgotten Realms classics I found myself reluctant to leave. "But what if, what if they go to Huzuz?" Then hopefully it'll take them long enough to get there that you'll be ab…
  • For what it's worth, I view the argument that the GM is the host because they are emotionally invested to be largely beside the point. The GM is running the GAME because they are emotionally invested, but I feel like the interesting part of this dis…
  • It's good to make brewing useful too, I guess, Really? I would have expected that to be a problem more than a feature, myself. I mean, who wants to get such a frumpy and unheroic skill for their character just because the GM has a weird hard-on for …
  • Yeah, I'm not getting a very bashy vibe from this thread either. Best effort at informed critique, yes, bashing, no.
  • It's good to make brewing useful too, I guess, but my suspicion is that part of the point of survival is that it gates how much USEFUL water you can gather.
  • Spoilered per request! Brewing seems like a slightly odd choice there -- I'd use proficiency in survival as the gating mechanism, but nitpicking.
  • Sorry. I am literally not trying to fight, this is just how react to really confusing stuff -- I try to challenge it because my brain goes "That doesn't make sense, so let's see how it holds up if I poke it this way." Your playstyle is just alien …
  • They have been told by their guides that the water from the river and from the plentyful pools is "risky". The few times they've been forced to drink the risky water, they have made their saves. Rainwater is fine♥ But the real truth about the water…
  • This discussion (now that I discarding the title as not being representative of the actual thrust of the post) reminds me a bit of an argument we had a while back where you were talking about improvising the existence of a box without simultaneously…
  • I was being self-deprecating about it "… I was thinking and writing for hours in order to justify…" but it hurts when you call me flailing around, bland etc. I apologize; Flailing was a bad word choice. "Bland" I stand by, but as I tried to say, on…
  • Why are you like this T_T Please understand that it's hurtful to read posts like this T_T I apologize. Your posts always seem to come off as "I discovered this new thing that disproves all the common advice on this sort of thing!" and seem to prese…
  • You can't fire soap. You created something that had no useful "narrative" purpose, and then flailed around a bunch trying to find one before giving up and reaching a sense of enlightenment? Is this just rediscovering "character backstory"? The pr…
  • Fair enough, sorry. Lost in translation.
  • He certainly preps when he runs SWN Yeah, I agree, that statement seems weird. He's the only GM I've ever seen stream his prep sessions to the internet. I've watched a couple of them. He does prep, and he doesn't hate it. Obviously what you pre…
  • pixel-bitching That isn't the best word for it T_T I actually find it quite apt. I'm also annoyed by the idea of an apparently unnoticeable trap. All this would do in my games would be grind them to a halt as the PCs got sick of surprise snakes …
  • I think the OP is right, but that his examples aren't very good. It's also probably a 'softer' phenomenon than the post implies. This is not simply a "culture of play" thing, or rather, it is, but that culture flows directly from the rules in a lo…
  • Yeah, I think that music analogy works great, but not in the way you think. Most people listen to music because they don't CARE to learn an instrument, not because they can't. I definitely know a couple of players who enjoy this hobby WAY MORE tha…
  • We're not blaming them for the 90s happening. We are blaming them for not learning from that.
  • Yeah, I think this nails it. I'd say single-GM games are usually more rewarding for the GM than the players. If this wasn't the case, you'd have more players organizing games. Disagree. If this were the case, you'd have more people GMing games a…
  • I've been to a couple of small local conventions that were basically nothing BUT playing games and one poor, hapless vendor booth at one end. So yeah, keep an eye out for local local stuff.
  • I stand by my earlier statements: Whether a game designer has a good understanding of probability has very little to do with the dice system and very much to do with whether the designer cares. It wasn't that dice pools made Vampire: The Masquerade…
  • I understand the feeling of "I rewrote that five times in an effort to sound less like a jerk, and apparently it's still upsetting" so no hard feelings, but I don't really want to go back here. I'm pretty convinced that neither of us are ACTUALLY b…
  • Sandra, a lot of your statements feel very misleading. For example: " And 3d6 has a random range of 216 compared to D&D’s 20" Sure, technically it does, but in practice there are only 16 DISTINCT outcomes, because we don't care if you roll 3,4…
  • I definitely agree with mabgriff; One of the things that pisses me off about D&D is when I have a character who is literally the best they can be at a given thing at a given level, and my buddy is playing someone who is pretty bumbling at said …
  • I like the taxonomy, but I'd argue that most of your complaints about dice pool systems actually just mean that you don't like bad dice pool systems, and that you can level a lot of the same complaints at bad linear die systems. The only really cle…
  • I have no preference. I'm not a big fan of "big flat die range with some stuff try help you suck less" dice mechanics, so neither of them is really very exciting to me.
  • I want them to see any NPC party members as more their resource, less their rival. This doesn't extend to NPCs that aren't their party members. And ofc I reserve the right to have those NPCs turn on them at a moments notice and I do them in dialogu…
  • I think it's boring so I asked them to do it as a favor for me Do you also not like rolling dice when you play? Edit: but also I hoped that it would make them less mary sue I'm pretty sure that honest dice rolling is roughly the second to last thin…
  • Yeah I let the players roll for the NPCs Why? Honestly curious.
  • I think this kinda verges into separate territory of "at what point do you PCs know the difficulty of a thing" and "Do you reveal all the potential consequences of a thing." Because the whole "It's a DC 20 to not get lost" thing kinda feels like th…
  • You could also summarize the mechanical bits at the END of the conversation if you want; Using your example, it doesn't really seem like the information is important to the dialogue (and I'm having some trouble imagining situations where it would b…
  • This is weird to me; I find it strange and jarring that you would include game 'jargon' in what is supposed to, in theory, be an "in world" conversation. My sidestep for this has always been to add GM "parentheticals" when necessary, where I drop …
  • I'm not sure I follow what the mechanization is there Adam, can you elaborate?
  • I'm not sure that view of protagonism is that great And as you say, whether you think it's that great or not is not really the point. If people want to play with it, they should play with it, in a game that explicitly makes it clear how it works. …
  • I played Beyond the Wall this weekend. The playbook stuff works really, really well. The half-baked skill system does not. I feel like it's half way between OSR (with no skill system at all) and modern skill-based D&D, and it suffers from the …
  • Plot armor can be a good thing (I'm not sure about that). But some types of games do better without plot armor. (I'm pretty sure about that.) Many games have Plot Armor for the PCs, because they are the protagonists, and I am pretty sure that is a …
  • For a different angle on this, look at Masks; It's a binary "Who has influence over you" function, since the PCs are teenaged superheroes, it's basically a marker for "whose opinion impacts you". The exciting part comes from all the stuff that tr…
  • Yeah; I was going to say something very similar to what Emma said: While it's important that each PC have "their own thing(s) going on" it's also important that the PCs be linked in such a way that what affects one of them affects all of them in som…
  • I'm currently running the Mistborn Adventure Game with four players who aren't really a part of what you might think of as the tabletop subculture (is there a better, common term?). The system is pretty crunchy in some regards, and the rules are lai…
  • Oh, and how does this address the issue you had with the checkbox method not tracking the different action types?
  • I don't see the benefits over graph paper ("grouping" can be handled by the not especially onerous task of checking multiple lines if needed) but if it's working for you and not excessively cluttered, enjoy. I feel like it could easily run into spac…
  • It's not bad, but seems overly complicated. The point of cards and tapping is to make it "shared information" that everyone can see at a glance, but since you're doing it all behind your GM screen, why not just write down everyone's name and put a …